Age | Commit message (Collapse) | Author |
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inventory panel away from items selected in inventory panel
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EXP-910 FIX -- Newness badge shown on suitcase inventory icon when InventoryDisplayInbox is set to False
EXP-895 FIX -- Selecting items in Marketplace Inbox does not change focus in inventory panel away from items selected in inventory panel
* Main inventory, outbox and inbox all clear the selection of the others when they gain focus
* The Fresh Item Count badge is no longer displayed on the inventory side tab button when the inbox is disabled
* The New Item Count text is no longer displayed. (we will enable it again when freshness is supported)
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- Corrected logic in inventory filter. Calculation of whether filter is more or less restrictive depending on time parameters was wrong.
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Removed unused settings Inventory.Folders by Name/Sort by Date/Sort by Name/System Folders to Top.
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menu items except "New Folder" when right clicking an item.
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Mesh inventory filter was added incorrectly to filters pane, and was not hooked up to any code.
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Folders to Top" option (was always "true").
Changed inventory gear menu sort items - now they have check marks on the left.
Made inventory sort options persist across sessions.
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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overzealous elimination of xml parsing
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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feeeeling.
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get worn or taken off.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/772/
--HG--
branch : product-engine
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inventory items in the Inventory SP.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/678/
--HG--
branch : product-engine
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EXT-7721 FIXED Find All Links shouldn't appear when it can't be used
This required adding some minor infrastructure to support including/excluding links in search.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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Inventory' side panel)
- \"options_gear_btn\", \"trash_btn\" and \"add_btn\" now initialized using getChild of the main inventory panel (to avoid another break if the \"bottom_panel\"'s control class will be changed again from LLLayoutStack to something other, e. g. reverted back to LLPanel)
- mTrashButton member was added (which corresponds to \"trash_btn\" control) to optimize performance a little: LLPanelMainInventory::updateListCommands() updates \"trash_btn\"'s enabled state, so to avoid searching using getChild() again and again, a separate member was created.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/401/
--HG--
branch : product-engine
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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viewer
Moved # items fetched string into panel_main_inventory (out of floater_inventory) so that it's shared by all inventory views.
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