Age | Commit message (Collapse) | Author |
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favorites folder through landmarksSP"
- Added drag and drop for empty inventory panel. Dropped item gets to
the root folder.
- Fixed issue with empty "Landmarks" inventory panel not displaying "No
matching items..." message.
- Removed accordion updating and hiding in idle routine. This invalidates EXT-2346 "My Landmarks accordion panels shouldn't be displayed if there are no landmarks in respective folders"
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branch : product-engine
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UI wasn't being updated when nothing is selected.
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branch : avatar-pipeline
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Doing a more robust check to see if folders need to be refreshed.
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displayed if there are no landmarks in respective folders\"
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branch : product-engine
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EXT-1609 : Strange behavior for accordions in Places panel, Landmarks tab
Forcing top-level folders open when accordion is active. Removed logic that was saving and restoring initial folder state.
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branch : avatar-pipeline
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collapsing all folders in My "Landmarks" tab and switching to "Teleport history" tab and back)
Reason: Folder state of loaded folders was not saved before switching to Teleport history and back
Due to inventory loading was changed to fetch items in background it is impossible to save folder state while initializing of an Inventory panel.
Inventory observer was implemented to save folder states for Inventory Panels in all accordions.
Reviwed by Seth ProductEngine
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branch : product-engine
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branch : avatar-pipeline
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inventory background fetch on startup
Took out line to start background fetch at start of filter; the background fetch will start when the filter is started. This prevents the viewer from requesting a complete inventory fetch at login.
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branch : avatar-pipeline
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causing massive inventory background fetch on startup"
- MyInventory/Library Places accordions aren't expanded on startup now.
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branch : product-engine
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and isn't shown in "Fav" bar".
- Added enabling "Save" landmark button only after landmark is loaded.
Minor cleanup of fix for EXT-2346 "My Landmarks accordion panels shouldn't
be displayed if there are no landmarks in respective folders".
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branch : product-engine
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branch : product-engine
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I made it about a year and a half ago; Zero found it while reading code. I had added a return value to LLSD::insert(), but a) did it wrong, and b) broke the STL-like semantics of insert(). So I've put insert() back to returning void and created LLSD::with(), which does what my earlier insert() did. The compiler then caught all the cases where insert()'s return value were being used, and I changed those to use with() instead.
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right-click).
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branch : product-engine
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displayed if there are no landmarks in respective folders".
- Added updating accordions contents in idle routine.
- Removed inventory observer.
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branch : product-engine
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branch : avatar-pipeline
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EXT-2815 : Create ability to selectively apply a filter
LandmarkSP filters are now started explicitly whenever the Library / My Inventory accordion panels are opened.
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branch : avatar-pipeline
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after selecting it
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branch : product-engine
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landmarks are selected)
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branch : product-engine
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displayed if there are no landmarks in respective folders".
- Added inventory observer to Landmarks Panel to update accordion tabs visibility upon inventory changes.
- Added accordions contents refreshing upon filter edit to fix updating accordion items when filter becomes less restrictive.
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branch : product-engine
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landmarks from Library"
- Added callback to ensure that a landmark is loaded from the global landmark list.
- Added disabling "Map" button to indicate that a landmark info is being loaded.
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branch : product-engine
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Spelling cleanup.
Changed "Inventroy"->"Inventory".
Removed a couple of headers from llinventory.h.
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branch : avatar-pipeline
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and reduce unnecessary dependencies and incredibuild wedging. Hopefully in
the long run this will reduce build time. Also cleaned up a lot of header
file usage to conform better to the coding standard.
reviewed by james and steve.
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branch : avatar-pipeline
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EXT-2310 : "Save Texture As" for inventory right-click menu
"Save Texture As" now works properly and brings up the texture preview while saving.
Also added "Save Texture As" to the right-click inventory context menu.
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branch : avatar-pipeline
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nothing is selected. Now gear button will disabled when nothing is selected.
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branch : product-engine
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while investigating EXT-1607.
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the My Landmarks.
Rollback previous incorrect behavior in changeset 45ece11eb7d8.
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exactly in the location of existing landmark
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the My Landmarks
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branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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side panel and still click "Map" or "Teleport")
- disable "Map" & "Teleport" buttons for selected folders
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branch : product-engine
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side panel and still click "Map" or "Teleport")
- process enable state for "Teleport" & Show on Map" buttons in the same way as appropriate gear&context menu items
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branch : product-engine
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panels should expand while filtering if they contain matched items)
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branch : product-engine
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content matches filter)
- added processing a count of visibled items in accordion tabs.
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branch : product-engine
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icons that is deceitful
New menubutton has been implemented according to
Viewer 2.0 Design Specification:Places Task Panel.
It generates a menu for AddLandmark and AddFolder options
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branch : product-engine
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https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0-3, respecting ancestry
* Bugs: EXT-1590 EXT-1694 EXT-1660 EXT-1646 EXT-1694 EXT-1316 EXT-1775 EXT-1798 EXT-1799 EXT-1117 EXT-1571 EXT-1572
* Dev: EXT-1757 EXT-991 EXT-1758 EXT-1770 EXT-1192 EXT-1613 EXT-1611 EXT-1256 EXT-1758 EXT-747
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https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0-3, respecting ancestry
* Bugs: EXT-1752 EXT-1754
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