Age | Commit message (Collapse) | Author |
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Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
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specular maps still randomly revert to previous settings when building.
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not return colour icon to previous condition
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removed and revert to alpha blend
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no alpha is present
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alpha mode blend
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one face really has alpha
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normal/spec textures causes application to the correct tex channel
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parameters
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null normal map
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correctly and fix issues with transition from no-bumps to normal maps
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possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
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in tex
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material to using legacy bumps causing incorrect rendering
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editing multiple objects
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make scale accessors get with the program
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selections
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back to having prev texture
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consistent and increased max range on repeats per meter
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the face(s) and never the panel
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applied materials
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cross-talk and fix handling of bumpy/shiny menu items
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acknowledged.
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checkboxes and apply button, added selection dropdowns.
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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Port of svn changset 3458 from Snowglobe, with minor tweaks.
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svn+ssh://svn.lindenlab.com/svn/linden/branches/media-on-a-prim/moap-7
Merging branches/media-on-a-prim/moap-7 down to viewer-2.0.
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ignore-dead-branch
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svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
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windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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