Age | Commit message (Collapse) | Author |
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no-transfer
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state
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When in PBR 'mode', defaulted texture drops to diffuse channel
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transforms in build floater
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some WIP controls
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1. Enable glow
2. Added buttons to texture->pbr
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ModifyMaterialParams cap
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
# indra/newview/llpanelobject.cpp
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brad/SL-17116-material-messaging
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Materials
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updated
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Mostly for the sake of MAC. setVolume(0) doesn't work on MAC which resulted in invisible media playing in background when editor was open.
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This reverts commit 1e1707d532560583744bb877adfed11864f2db31.
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that use different face counts.
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SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox
Implement separate texture layers alignment.
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Loosen precision when checking rotation and other false negatives when comparing
faces to see if they can be considered planar aligned. This was causing fields to
be marked tentative (grayed display) incorrectly.
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Fix sync of material rotation and offset values when using aligned planar faces.
Make it possible to set a specific TE's normal/spec offset/rotation values.
Eliminate redundant conversions in LLSD -> struct handler.
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rotations in addition to the diffuse values
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