Age | Commit message (Collapse) | Author |
|
|
|
normal/spec textures causes application to the correct tex channel
|
|
parameters
|
|
update
|
|
null normal map
|
|
correctly and fix issues with transition from no-bumps to normal maps
|
|
editing
|
|
possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
|
|
when the TE was BUMPY_TEXTURE, but no normal map was applied
|
|
in tex
|
|
|
|
|
|
|
|
repeats display
|
|
|
|
editing multiple objects
|
|
make scale accessors get with the program
|
|
|
|
|
|
|
|
|
|
selections
|
|
|
|
meter control
|
|
|
|
|
|
|
|
|
|
state in build tool, and protect against callback crashes when switching regions
|
|
in play
|
|
|
|
|
|
store SHINY_TEXTURE in the TEs bitfield
|
|
|
|
back to having prev texture
|
|
selecting legacy bump settings
|
|
|
|
and provide better default spec feedback
|
|
|
|
|
|
|
|
graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
|
|
consistent and increased max range on repeats per meter
|
|
the face(s) and never the panel
|
|
material instead of mMaterial
|
|
applied materials
|
|
|
|
cross-talk and fix handling of bumpy/shiny menu items
|
|
cross-talk and fix handling of bumpy/shiny menu items
|
|
reps consistent across layers
|