| Age | Commit message (Collapse) | Author | 
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|  | state in build tool, and protect against callback crashes when switching regions | 
|  | in play | 
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|  | store SHINY_TEXTURE in the TEs bitfield | 
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|  | back to having prev texture | 
|  | selecting legacy bump settings | 
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|  | and provide better default spec feedback | 
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|  | graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker | 
|  | consistent and increased max range on repeats per meter | 
|  | the face(s) and never the panel | 
|  | material instead of mMaterial | 
|  | applied materials | 
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|  | cross-talk and fix handling of bumpy/shiny menu items | 
|  | cross-talk and fix handling of bumpy/shiny menu items | 
|  | reps consistent across layers | 
|  | reps consistent across layers | 
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|  | with spec color picker | 
|  | with spec color picker | 
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|  | selected faces correctly | 
|  | selected faces correctly | 
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|  | open | 
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|  | are stored | 
|  | default env intensity | 
|  | with alpha is applied | 
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