Age | Commit message (Collapse) | Author |
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normal/spec textures causes application to the correct tex channel
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parameters
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update
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null normal map
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correctly and fix issues with transition from no-bumps to normal maps
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editing
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possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
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when the TE was BUMPY_TEXTURE, but no normal map was applied
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in tex
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repeats display
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editing multiple objects
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make scale accessors get with the program
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selections
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meter control
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state in build tool, and protect against callback crashes when switching regions
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in play
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store SHINY_TEXTURE in the TEs bitfield
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back to having prev texture
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selecting legacy bump settings
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and provide better default spec feedback
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graphics panel to also disable deferred properly and add hooks for default norm and spec textures in texture picker
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consistent and increased max range on repeats per meter
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the face(s) and never the panel
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material instead of mMaterial
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applied materials
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cross-talk and fix handling of bumpy/shiny menu items
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cross-talk and fix handling of bumpy/shiny menu items
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reps consistent across layers
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reps consistent across layers
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