Age | Commit message (Collapse) | Author |
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Removed camera switching for phyics wearables.
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transmitted params.
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Made a bunch of aesthetic changes to physics panel accordion.
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Split some physics parameters into separate accordions based on updown/leftright.
Fixed a minor issue with physics edit tab height.
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Added accordions for physics.
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associated snapshots. Needed to support physics wearables, which don't use a snapshot.
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pressed on 'Edit weareble' panel
- Close color picker after color swatch's value updated
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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Outfit panel reopening)
Now accordion on panels 'Edit Outfit', 'Editing Shape', 'Editing Hair', 'Editing Eyes', 'Editing Skin', 'Group Profile' and 'Place Profile' are reset when the panels are closed and then opened again.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/782/
--HG--
branch : product-engine
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texture pipeline always returns a valid image, we needed to check the image id
against IMG_DEFAULT instead of NULL. This causes the image to be correctly set
to IMG_DEFAULT_AVATAR, which is never rendered during layer baking.
Code reviewed by Seraph
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hide(close) LLPanelEditWearable "child" controls by calling "showWearable(mWearablePtr, FALSE);"
The problem was in LLPanelEditWearable "child" controls does not handle parent's setVisible() (for example - floater's).
--HG--
branch : product-engine
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logic for saveAs case. Some remaining UI issues will be filed separately. Reviewed by Nyx
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clothing items.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/707/
--HG--
branch : product-engine
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buttons) in Edit Wearable panel upon undo action.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/702/.
--HG--
branch : product-engine
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EXT-8029 Edit Wearable > Skirt, Jacket, Socks - Can't open texture or color picker, texture appears as gray X
EXT-7770 Revert on shirt edit doesn't revert the fabric or color/tint icons back to their originals
fixes color swatch/texture ctrl disabled issue and "undo changes" not reverting textures on avatar
does not fix grey tattoo preview issue
reviewed by Nyx
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Added a third visual param group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
to specify visual params that are user-tweakable, but should not be sent
over the network.
We should have this group *only* for new user-tweakable visual parameters
that should not be sent over the network. These should only be used for
*new* parameters that only contribute to the generation of baked textures.
Code reviewed by Richard
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Wearables panel.
Implemented behavior:
* Normally Back button appears narrow without label
* When wearable is changed - "Save" label is set and button gets wide. Left Border of Title is moved to the right.
Note: "Save" label is shown without truncation in all languages, Title can be truncated with dots.
* When changes are saved/reverted - label is removed, button shrinks, Title left border is moved to the its default place.
* Added consistent tooltip for title (the same as a title).
* Added tooltip for button: "Save changes if necessary and return back"
Details:
* added getter for button's font
* implemented derived from LLButton class for Back button to enable setting necessary label's padding in xml
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/636/
--HG--
branch : product-engine
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added some comments and cleaned up code based on review
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PanelEditWearable.
Reviewed by Neal Orman and Mike Antipov https://codereview.productengine.com/secondlife/r/619/
--HG--
branch : product-engine
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"My Inventory"->"Object Profile".
Fix details:
Using line_editor instead of text_editor.
Enabled ascii filter for entering, because (for example) Russian charters corrupts outfit items and makes Edit Outfit very buggy.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/608/
--HG--
branch : product-engine
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see their height in either feet or meters
Feature details:
Added new property HeightUnits.
Implemented logic that build TextBox label correctly according to document
https://docs.google.com/a/productengine.com/Doc?docid=0AXxJWUubGIsoZGhqZDcya3JfMWdybXNwdGd0&hl=en -> 'Mockup - Edit Shape'
Reviewed by Vadim Savchuk, Neal Orman, Mike Antipov at https://codereview.productengine.com/secondlife/r/531/
--HG--
branch : product-engine
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reviewed by Nyx
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name, and just saves changes.
reviewed by Nyx
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Removed the misnamed LLPanelEditWearable::initializePanel() (which was actually being called multiple times for each object), and moved its functionality to postBuild() and showWearable().
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Checker: NULL_RETURNS
Function: LLPanelEditWearable::updateScrollingPanelUI()
File: /indra/newview/llpaneleditwearable.cpp
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/434/
--HG--
branch : product-engine
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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Added code to get camera change to trigger on first opening a wearable editor.
Also fixed a minor label issue that was causing skirt editor to fail.
Code reviewed by Seraph
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Added code to shift camera focus to appropriate section of the avatar when
wearable editor accordion tabs are expanded / collapsed.
Known issue: camera does not shift properly when first opening wearable editor.
Will implement a selectDefaultSubpart() function later.
Code reviewed by Prep
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Adds a color swatch to tattoo wearable that allows users to color their tattoos.
Defaults to white so should not affect existing tattoo wearables.
Code reviewed by Vir.
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