Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵ | Dave Parks | |
with UI and ReflectionMapManager | |||
2021-04-29 | Merge branch 'master' into DRTVWR-518-ui | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llfloaterfixedenvironment.cpp # indra/newview/skins/default/xui/en/strings.xml | |||
2021-02-15 | SL-14725 Rotation sliders for sun and moon panels | Andrey Kleshchev | |
2020-07-20 | SL-13516 Move dupplicated functionality of evironment editors into separate ↵ | Andrey Kleshchev | |
class | |||
2018-10-10 | Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) ↵ | Graham Linden | |
density tab. Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky. | |||
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-10-08 | SL-9751 | Graham Linden | |
Add optional moon brightness setting | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-08-29 | Hook up sky density panel to fixedenv and edit_ext_daycycle UI. | Graham Linden | |
Fix retrieving LLSD for density configs (element not array) in density UI. Tweak layout of sky density controls. | |||
2018-08-29 | Remove func referring to LLDensityCtrl which we no longer include in the header. | Graham Linden | |
2018-08-29 | Merge | Graham Linden | |
2018-08-24 | Remove "Commit" from fixed editor. Check isDirty() before replacing or ↵ | Rider Linden | |
closing fixed editor. | |||
2018-08-22 | Merge 5.1.9 | Graham Linden | |
2018-08-21 | MAINT-9026: Adding scale for sun and moon. Also don't allow the user to ↵ | Rider Linden | |
directly set the radio buttons for inventory and custom. | |||
2018-08-06 | WIP check-in to allow merge of upstream changes. | Graham Linden | |
2018-07-10 | MAINT-8821: Tighten up floater. Allow apply from gear menu. | Rider Linden | |
2018-07-10 | MAINT-8833 EEP UI should be either responsive or indicate that it is disabled. | andreykproductengine | |
2018-05-22 | Manual blender for use in day editing dialog. | Rider Linden | |
2018-05-02 | Fixed sky editing floater. | Rider Linden | |