Age | Commit message (Collapse) | Author |
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EXP-841 PROGRESS -- Create outbox sync button with basic enable/disable logic and animation
EXP-866 PROGRESS -- Create inbox observer to dynamically update inbox item count and badge value
EXP-872 PROGRESS -- Hide inbox and outbox unless applicable
Inbox expansion time is now saved as setting variable "LastInventoryInboxExpand".
New outbox sync button art.
Observers for items and categories are now implemented in the LLSidepanelInventory but the exact
method of use is still to be determined.
Functions are in place to show and hide the inbox and outbox panels but the logic around the
decision is TBD.
The resize bar for the inbox/outbox is now disabled when both inbox and outbox are collapsed.
Reviewed by Leyla.
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context or gear menu on 'My Outfits' tab
Added confirmation dialog before deleting outfit from context menu and gear menu button of My Appearance -> My Outfits
- Deleted method that shows confirmation dialog in LLPanelOutfitsInventory. Moved it to the LLOutfitsList. Now confirmation dialog called before calling LLOutfitsList::removeSelected.
- Replaced native methods of deleting outfit in gear menu and context menu with LLOutfitsList::removeSelected.
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displayed by another control.
- LLMenuGL in menu button replaced by LLToggleableMenu that handles visibility change upon clicks inside specific button rect.
- Added visibility change signal to LLToggleableMenu to update menu button pressed state.
- Added using menu handle in LLMenuButton.
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closing on second click
- Changed type of gear menu buttons from LLButton to LLMenuButton in all sidebar panels where gear menu button is used.
- Added setMenuPosition(), setMenu() and updateMenuOrigin() to the LLMenuButton.
- Moved actions common for displaying a context menu to LLMenuButton::toggleMenu().
- In all sidebar panels where LLButton was replaced with LLMenuButton the following steps were taken:
1. setting gearMenu and its position relative to the menuButton with LLMenuButton::setMenu()
2. setting mouse down callback for the menuButton if needed.
3. calculating the menu origin point with LLMenuButton::updateMenuOrigin() in mouse down callback
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Outfits gear menu now ignores item selection, taking aff all wearables.
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menu (which is only applicable to outfits) wasn't disabled for selected wearables.
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functionality using helper methods:
canTakeOffSelected() - checking whether selected item(s) can be taken off
hasItemSelected() - checking whether any item selected
getSelectedItemsUUIDs() - returns selected items ids
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Checker: REVERSE_INULL
Function: LLOutfitsList::refreshList(const LLUUID &)
File: /indra/newview/lloutfitslist.cpp
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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streamlined LLUICtrlFactory's interface
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- Fixed LLOutfitsList COF changes handler to update worn status of items removed from COF. Now they are updated based on the differences in original items' ids in COF.
- Fixed 'My Outfits' items worn status check to update depending on whether the item is linked in COF or not.
This is a kind of workaround to fix updating attachments' worn status because LLAppearanceMgr::updateAppearanceFromCOF is triggered erlier than new attachment links are fetched. When dumpItemArray(obj_items,"asset_dump: obj_item") is called from LLAppearanceMgr::updateAppearanceFromCOF, all attachment links have empty asset ids.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/859/.
--HG--
branch : product-engine
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Outfits' tab and press 'Wear' button.
Reason: avatar appearance was not updated if the last selected item was an attachment.
Fix: make sure appearance is updated afterwards, regardless of items types.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/848/
--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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consisting of body parts only.
Changed the condition to enable the "Wear" button in My Outfits and the corresponding item in the outfit context menu.
They now get enabled for any outfit that isn't the base outfit and contains non-worn wearables.
By the way, did a minor cleanup: moved an LLAgentWearables.isCOFChangeInProgress() call to LLAppearanceMgr::getCanAddToCOF() to avoid code duplication.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/832/
--HG--
branch : product-engine
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Reason:
When you click on a clothing link in COF, LLAppearanceMgr::wearItemOnAvatar() removes
all COF links of the clicked wearable type -- thus invalidating all previously
obtained LLViewerInventoryItems for those links -- and then passes such an
invalid item (item_to_wear) to addCOFItemLink() which of course crashes.
Fix:
1. Handle this case in wearItemOnAvatar(): don't try wearing COF items.
2. Disable the Wear button in the inventory SP when a COF item is selected.
3. Fixed get_can_item_be_worn() to return FALSE for items which are in COF or have links in COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/811/
--HG--
branch : product-engine
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Details:
1 Updated condition is item can be worn considering situation when item is copied in COF but is not worn.
2 Avoided code duplication in method LLOutfitsList::canWearSelected()
reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/785/
--HG--
branch : product-engine
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selected.
- Fixed condition for enabling the Wear button in My Outfits.
- The button was always enabled when when COF change completes, I fixed that as well.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/800/
--HG--
branch : product-engine
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refresh.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/697/.
--HG--
branch : product-engine
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Details:
1 Avoided memory leak of LLAccordionCtrlTab in LLOutfitsList::refreshList method.
2 Provided resetting selection in LLAccordionCtrl::removeCollapsibleCtrl method.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/701/
--HG--
branch : product-engine
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items can be taken off or selected outfit contains items that can be taken off.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/649/.
--HG--
branch : product-engine
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outfit accordion header.
- Added method to accordion which allows to set color of its header's title and used it when highliting selected outfit.
- Set alias for emphasis color in colors.xml to let selected outfit color be easily changed via xml in case such decision is made(because leaving it green doesn't seem a very good idea).
- Also added alias for accordion header text color to avoid breaking of this fix if in header_text_color from accordion_tab.xml.
--HG--
branch : product-engine
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gear menu)
- Added menu item 'Wear - Add to Current Outfit' (menu_outfit_gear.xml).
- Added menu item handler onAdd().
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/657/
--HG--
branch : product-engine
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outfit when individual items are selected in list.
- Added wearSelectedItems() method to LLOutfitsList which wears all items selected in outfit lists (if possible- adds, else replaces).
It is called when clicking wear if there is selection of individual items(LLOutfitsList::hasItemSelected() returns true). Otherwise
whole outfit is worn.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/638
--HG--
branch : product-engine
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Added additional check to avoid deselcting of items when filter is applied and made a couple of renames according to Mike's comments in review at https://codereview.productengine.com/secondlife/r/648/
--HG--
branch : product-engine
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item or base outfit is selected.
--HG--
branch : product-engine
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item(s) inside it match current filter.
- Added availability to force showing unmatched items to LLFlatListViewEx
- Applied it to wearable items lists in LLOutfitsList
- Changed condition for outfit accordion tab showing (because now all items are visible, so checking their number doesn't help).
Used here check for a flag added in this fix, which tells whether last applied filter found any matches in the list.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/648/
--HG--
branch : product-engine
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- Moved My Outfits gear menu from llpaneloutfitsinventory.cpp to lloutfitslist.cpp
Revieved by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/604/.
--HG--
branch : product-engine
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
--HG--
branch : product-engine
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
--HG--
branch : product-engine
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collapse/expand.
- Added method which resets selection and tied it up to DropDownStateChangedCallback.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/628/
--HG--
branch : product-engine
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selected outfit.
- Added bool mItemSelected variable and getter for it to determine if the selection inside outfit exists, and used it when determining whether to enable "Trash" button in My Outfits.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/600/
--HG--
branch : product-engine
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bold
- Added method to LLAccordionCtrlTabHeader which allows to change style of its textbox
- Added method to LLOutfitsList which marks accordion header of currently selected otfit and tied it up to BOF callbacks
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/609/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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after filter has been reset.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/603/
--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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Fixed updating worn items indication.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/551/.
--HG--
branch : product-engine
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item should wear item
decision was to remove double click behavior
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Hide the following outfit context menu items instead of disabling them:
* Wear - Replace Current Outfit
* Wear - Add to Current Outfit"
* Take Off - Remove from Current Outfit
* Edit Outfit
* Delete Outfit
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/565/
--HG--
branch : product-engine
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