Age | Commit message (Collapse) | Author |
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chat, after adding more participants.
- Added a parameter to LLAvatarActions::startConference() and LLIMMgr::addSession() to pass the uuid of a P2P IM floater which should be used to start a new conference in it.
- In LLChicletBar::sessionRemoved() we don't close the IM floater if it is going to be re-used for a new conference.
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minimizing it.
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without restarting viewer
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independent)
Made bottom bar dependent floaters independent from it. Also some LLTransientDockableFloaters are just LLFLoaters now.
Note: IM Floater and SysWellWindow will be made independent within EXP-1276
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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richard/viewer-experience-fui
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- Added a floater for People side tab.
- Replaced calls to LLSideTray with LLFloaterSidePanelContainer.
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EXP-1253 Entering text in chat bar does not show for other users (dev work in progress)
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reviewed by Leslie
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processing the chat style update.
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opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
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account-specific XML file.
The settings are now stored to settings_per_account.xml.
This change affects all floaters having save_rect/save_visibility/save_dock_state params set to "true",
not just detached sidebar tabs as the ticket requests.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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message with enabled setting 'show script errors in separate window'.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/541
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branch : product-engine
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Switch to new serialization format, change filename so old viewers
don't get confused if the user switches back. Reviewed with Richard
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Had to change the chat log file format to include agent_id.
Code will load viewer 2.0 logs, but viewer 2.0 will just discard
data from 2.1 logs, which seems OK. Reviewed with Leyla.
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at the top
reply to https://codereview.productengine.com/secondlife/r/267/#review471
add comments to code
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branch : product-engine
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https://codereview.productengine.com/secondlife/r/267/
mantipov
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branch : product-engine
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* Removed unused InstantMessageLogFolder
* Restored initializing logic of InstantMessageLogPath value from 1.23 to share setting between viewers.
* Restored unused in 2.0 "LogChatTimestamp" and "LogChatIM" settings to avoid removing of them in 2.0
* Restored default value of the "Save local chat log" setting from 1.23 & replaced with 2.0 own setting (LogNearbyChat was: LogChat)
Reviewed by Igor Borovkov & Kent Quirk at https://codereview.productengine.com/secondlife/r/193/
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branch : product-engine
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previous sessions
- new chat source type CHAT_SOURCE_UNKNOWN for avatar names not in cache and object names consisting of two words (avatar names like)
- new icon (unknown_icon.png) for message headers () of nearby chat messagses coming from CHAT_SOURCE_UNKNOWN
- context menu no longer displayed for object names from chat history (no UUIDs)
- double click on message headers in nearby chat no longer opens Inspector (no UUIDs)
- object names (loaded from chat history) in nearby chat are no longer SLURLed (no UUIDs for them)
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branch : product-engine
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messages (nearby chat/im) received today)
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chat history for Nearby Chat (both plain text and widgeted chat)
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chat history for Nearby Chat (both plain text and widgeted chat)
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chat history for Nearby Chat (both plain text and widgeted chat)
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branch : product-engine
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loading chat history for Nearby Chat (both plain text and widgeted chat)
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branch : product-engine
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Plumbing to pass the owner ID for a chatting object down into the
LLChatHistory::appendMessage() method where we create the objectim
SLapp that will bring up the remote object inspector. Pheww.
For object notifications that are displayed as text chat, we
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note - didn't do this in xml since chrome="true" in xml hides floater caption
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branch : product-engine
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text mode)
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branch : product-engine
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full avatar name in communication
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removed redundant space;
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state”,
made dockable floaters have tongue by default;
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instead of avatar's name)
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