Age | Commit message (Collapse) | Author |
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LF, and trim trailing whitespaces as needed
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It looks like these messages were often getting lost.
These requests have higher, more visible impact if lost, so doubled retries.
As per Ansariel's suggestion moved request to a less busy stage.
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when unblocking the owner of this object
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Remove notifications of muted agents
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The LLMuteList singleton instance might be requested before gMessageSystem is
constructed. LLMuteList wants to register a couple gMessageSystem callbacks.
Since gMessageSystem is not (yet) itself an LLSingleton, LLMuteList's
constructor can't just call it into existence. Until now, LLMuteList overrode
LLSingleton's getInstance() method: every time getInstance() was called, the
subclass override method would check whether gMessageSystem had been
initialized, and if so, register its callbacks before forwarding the call to
the base-class LLSingleton::getInstance() method.
Change to use LLPounceable::callWhenReady() instead.
This is the reason gMessageSystem was made an LLPounceable.
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Now that gMessageSystem is an LLPounceable, we would either have to define
comparisons to LLPounceable's held type or static_cast<LLMessageSystem*> to
literally compare to NULL. But since we already define operator bool(), that's
the easy (and idiomatic) fix.
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disconnect
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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named entry, but of different TYPE
LLMuteList stores muted objects in two sets: set of names and set of ids. Avatar objects are stored by ids (set of ids), other objects can be stored both by name(set of names) or ids
- Delete items from corresponding set (from set of names or ids), not form both sets at time.
- Improved isMuted method's logic. Now if avatar is tested whether it's muted or not, don't search its name in the set of names.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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via PSTN bridge)
Applyied Aimee's patch to enable blocking of avaline caller:
added an "External" mute type which isn't sent to the SL servers or stored in the cache across sessions.
The caller's ID will change each time so there's no point cluttering up the mute list by persisting them.
Known issue: Right now the mute is added with the caller's phone number as the name shown in the block list,
so that will need changing to "Avaline Caller 1" etc
--HG--
branch : product-engine
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is truncated when the name is long. need 'en' xui rework)
* Changed the way blocked items are shown in the list. For now they are separated on two columns: Name & Type.
If Name is too long it is shown truncated (with ...)
* As result remove deprecated methods from LLMute to concatenate its name & type and to extract name & type from the such concatenated string.
* reduce include dependence from llmutelist.h
--HG--
branch : product-engine
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Added temporary getDisplayName() to LLCacheName
Moved temporary placeholder display names into LLCacheName
Eliminated rarely used LLAgentUI::buildName in favor of buildFullName
Standardized buildFullName capitalization
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Changed callback signature to full_name instead of first_name,last_name
Eliminated all calls to legacy (non-signal/non-boost-bind) lookup mechanism
Change Pay dialog names to SLURL links
Tweaked layout of Pay Resident and Pay via Object floaters to make SLURLs fit
Consolidate name first + " " + last concatenation in LLCacheName::buildFullName()
Reviewed with Kelly
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LLPanelFriends::refreshNames
--HG--
branch : product-engine
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LLPanelFriends::refreshNames
--HG--
branch : product-engine
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settings per resident between voice sessions)
- moved default internal voice level value into application settings
- cleanned up include list in llmutelist.cpp
--HG--
branch : product-engine
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settings per resident between voice sessions)
- moved necessary functionality from LLMuteList to LLVoiceClient. It was used only in active speackers floater which is deprecated.
- initialized saving/loading of voice level in voice client.
- also saving voice levels between session is activated.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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(which it isn't until after login)
To be reviewed by Soft!
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leave some LLFloaterChat usages commented for later review...
--HG--
branch : product-engine
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Cuts number of includes of llnotifications.h from 300+ to 40.
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--HG--
branch : product-engine
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