| Age | Commit message (Collapse) | Author | 
|---|
|  | the callback | 
|  | Seems to be realted to LLModelPreview and path generated textures so I'm
improving cleanup. | 
|  |  | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
|  |  | 
|  | LF, and trim trailing whitespaces as needed | 
|  | # Conflicts:
#	autobuild.xml
#	indra/llimage/llimage.cpp
#	indra/llui/llsearcheditor.cpp
#	indra/llui/llview.cpp
#	indra/newview/llagent.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llfloatercamera.cpp
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitslist.cpp
#	indra/newview/llpanelgroupbulkban.cpp
#	indra/newview/llsidepanelappearance.cpp
#	indra/newview/llvovolume.cpp | 
|  |  | 
|  |  | 
|  | mDefaultPhysicsShapeP could reference a dead model if scene changes | 
|  | More explicit cleanup in hopes of narrowing down which of the models
failed | 
|  | # Conflicts:
#	indra/newview/llmodelpreview.h | 
|  | # Conflicts:
#	indra/newview/llpanelface.cpp
#	indra/newview/llpanelface.h
#	indra/newview/llpanelobject.cpp | 
|  | # Conflicts:
#	indra/newview/llfloaterworldmap.cpp
#	indra/newview/llvovolume.cpp | 
|  |  | 
|  |  | 
|  | # Conflicts:
#	indra/llprimitive/llmodel.cpp
#	indra/llprimitive/llmodel.h
#	indra/newview/llappviewer.cpp
#	indra/newview/llappviewer.h | 
|  |  | 
|  |  | 
|  | This reverts commit b45c0e3ed926270e100271f33885b8d31085a858. | 
|  |  | 
|  | default_physics_shape | 
|  | # Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py | 
|  |  | 
|  | # Conflicts:
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/newview/llviewerregion.cpp | 
|  |  | 
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|  |  | 
|  | Setting lod to zero triangles doesn't work and shouldn't work, so UI shouldn't allow setting less then one triangle per model as well. | 
|  | Normally simplification methods apply for whole upload, but this one selects methods per model or per face. | 
|  | back into faces | 
|  | Trying out 'sloppy' variant | 
|  | Made meshoptimizer into default generation mechanism
Ensured that at least one triangle will remain of any face | 
|  |  | 
|  | "prim_cost" and "description_label" do not appear to be in use, other cost data not in use | 
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