Age | Commit message (Collapse) | Author |
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remains from glod
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mHasGeneratedFaces is always true for some types of models and glod was treating faces as one mesh by default, so meshoptimizer should do the same regardles of mHasGeneratedFaces
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physics shapes display).
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Setting lod to zero triangles doesn't work and shouldn't work, so UI shouldn't allow setting less then one triangle per model as well.
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Normally simplification methods apply for whole upload, but this one selects methods per model or per face.
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back into faces #3
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back into faces #2
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back into faces
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glod does
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Trying out 'sloppy' variant
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Made meshoptimizer into default generation mechanism
Ensured that at least one triangle will remain of any face
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First functional meshoptimizer
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Due to conflicts picked up ptolemy's fix manually
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after trying to upload the model with the texture from the non-English directory
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