Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-14 | WIP:Added pelvis offset to skinning info | prep | |
2011-02-22 | SH-438 Use node name instead of mesh name for object names when importing ↵ | Dave Parks | |
meshes. | |||
2011-02-01 | SH-641 Cosmetic fix -- keep showing last rendered mesh LoD if requested LoD ↵ | Dave Parks | |
is unavailable. | |||
2011-01-04 | clear some LLPointer issues for SH-694: check if there are any other ↵ | Xiaohong Bao | |
LLPointer issues in the mesh model uploading flow and fix them if exist. | |||
2010-12-22 | Automated merge with http://hg.secondlife.com/mesh-development | Xiaohong Bao | |
2010-12-22 | fix for SH-648: Crash on exit in LLViewerFetchedTexture (ref count error) | Xiaohong Bao | |
2010-12-22 | SH-636 Update physics tab to new spec, move "completed" physics decomp ↵ | Dave Parks | |
callbacks to main thread, add object model to decomposition tool, make imported model scales non-uniform. | |||
2010-12-08 | SH-541 - Physics mesh display shows inconsistent data. | Roxie Linden | |
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work | |||
2010-10-19 | Don't call getCapability from a background thread. | Dave Parks | |
2010-10-19 | Moved retry logic for certain mesh header fetches to help with SH-323 'Some ↵ | Jonathan Wolk | |
mesh objects fail to load data for valid meshes'. Renamed some variables to be more clear. | |||
2010-10-16 | Better physics shape display. | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-06 | Added mandatory single hull simplification to mesh upload. | Dave Parks | |
2010-10-05 | Rewrite LLPhysicsDecomp to have a more generic callback system. | Dave Parks | |
Reviewed by prep. | |||
2010-10-04 | Interface/state for rendering convex hull physics shapes. Still need to ↵ | Dave Parks | |
implement gMeshRepo.buildHull | |||
2010-09-29 | SH-224 Add new streaming cost algorithm debug displays to viewer. | Dave Parks | |
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx | |||
2010-09-28 | SH-238 Add check boxes to upload skin weights (or not) and/or joint ↵ | Dave Parks | |
positions (or not). Remove llfloaterimportcollada Reviewed by Prep. | |||
2010-09-27 | merge | Dave Parks | |
2010-09-24 | Added support for joint offsets | prep linden | |
2010-09-22 | Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵ | Dave Parks | |
type back into tools floater. | |||
2010-09-21 | Fix for build failures - disabling tcmalloc for now | Brad Payne (Vir Linden) | |
2010-09-01 | CTS-231 WIP create new ARC algorithm to be more accurate and account for meshes | Nyx (Neal Orman) | |
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep | |||
2010-08-26 | Add missing files from viewer-experimental | Dave Parks | |