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path: root/indra/newview/llmeshrepository.h
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2010-12-08SH-541 - Physics mesh display shows inconsistent data.Roxie Linden
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work
2010-10-19Don't call getCapability from a background thread.Dave Parks
2010-10-19Moved retry logic for certain mesh header fetches to help with SH-323 'Some ↵Jonathan Wolk
mesh objects fail to load data for valid meshes'. Renamed some variables to be more clear.
2010-10-16Better physics shape display.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-06Added mandatory single hull simplification to mesh upload.Dave Parks
2010-10-05Rewrite LLPhysicsDecomp to have a more generic callback system.Dave Parks
Reviewed by prep.
2010-10-04Interface/state for rendering convex hull physics shapes. Still need to ↵Dave Parks
implement gMeshRepo.buildHull
2010-09-29SH-224 Add new streaming cost algorithm debug displays to viewer.Dave Parks
Add the ability to clear LOD slots. Make triangle count UI more responsive to Generate LOD button. Add triangle count debug display for current selection. Reviewed by Nyx
2010-09-28SH-238 Add check boxes to upload skin weights (or not) and/or joint ↵Dave Parks
positions (or not). Remove llfloaterimportcollada Reviewed by Prep.
2010-09-27mergeDave Parks
2010-09-24Added support for joint offsetsprep linden
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵Dave Parks
type back into tools floater.
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-01CTS-231 WIP create new ARC algorithm to be more accurate and account for meshesNyx (Neal Orman)
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep
2010-08-26Add missing files from viewer-experimentalDave Parks