Age | Commit message (Collapse) | Author |
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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windows
to do real work.
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Reviewed by Kelly
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Reviewed by Graham
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automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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errors.
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mesh.
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LLMeshRepository
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Reviewed by Bao.
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concurrent requests instead of unreliable increments/decrements sprinkled around the code.
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concurrent requests instead of unreliable increments/decrements sprinkled around the code.
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crashes.
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and fix for viewer always thinking meshes initially have 8 texture entries.
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