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|  | Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh. | 
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|  | alignment issue in llAppearance. | 
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|  | errors. | 
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|  | mesh. | 
|  | LLMeshRepository | 
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|  | Reviewed by Bao. | 
|  | concurrent requests instead of unreliable increments/decrements sprinkled around the code. | 
|  | concurrent requests instead of unreliable increments/decrements sprinkled around the code. | 
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|  | crashes. | 
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|  | and fix for viewer always thinking meshes initially have 8 texture entries. | 
|  | performance tested impact of animated textures
Also did some cleanup to ensure branch built and ran properly after
last merge. | 
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|  | execute fallback code | 
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|  | Changed the default to use low LOD for single hull generation, will fall back to medium or high if not present. | 
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