Age | Commit message (Collapse) | Author |
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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errors.
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mesh.
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LLMeshRepository
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Reviewed by Bao.
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concurrent requests instead of unreliable increments/decrements sprinkled around the code.
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concurrent requests instead of unreliable increments/decrements sprinkled around the code.
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crashes.
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and fix for viewer always thinking meshes initially have 8 texture entries.
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performance tested impact of animated textures
Also did some cleanup to ensure branch built and ran properly after
last merge.
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execute fallback code
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Changed the default to use low LOD for single hull generation, will fall back to medium or high if not present.
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