Age | Commit message (Collapse) | Author |
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lists to reflect current. Describe the functional flow of things
for a single LOD request. Put together to-do list for follow on
work. Knock down the low/high water limits for GetMesh a bit,
100/200 too high, 75/150 should be better, vis-a-vis pathological
failures.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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GetMesh2 capabilities. They should be independent now.
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Have the ::notifyLoadedMeshes() method doing correct locking
and stall avoidance at the same time. This method now does
lazy mutex lock acquisition (trylock()) and if it fails on
either, it gives up and comes back later. Capture the maximum
number of sequential failures and report this at the end of
the run in the log. (So far, with big mesh regions, I've
only seen 1s and 2s.) Locking/mutex requirements sorted in
other locations as well. LLMutex gets trylock() method as
well as new LLMutexTrylock scoped locking class. Clean up
some documentation, more to do.
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added a Mesh status line to the texture fetch console. Mesh is
often in competition with textures and so the mesh information
seems appropriate there. Do get a nice feel for progress and
you definitely see when the throttles kick in.
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While linking GetMesh2 to the old setting was simpler from a user
point-of-view, they really shouldn't be linked and the old one will
go away. This one may be renamed to AssetMaxConcurrentRequests or
something similar if we get to the mesh/texture unification step.
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This really extended into the client-side request throttling.
Moved this from llmeshrepository (which doesn't really want
to do connection management) into llcorehttp. It's now a
class option with configurable rate. This still isn't the
right thing to do as it creates coupling between viewer
and services. When we get to pipelining, this notion becomes
invalid.
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Generally sorted the mesh timeout parameters for maximum
transport time (staying with default 30 for connect). 60S
for normal meshes, 600S for large. Also documented default
option values in httpoptions.h. Useful to have these. In
the future, the timeouts might go into standard llsd options
where they can be tracked a bit more.
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With this checkin, legacy LLCurl is out of the mesh code.
Uploaders and responders are converted and functioning. Logging
has been cleaned up throughout the code to use the macro form
with tag/subtag capability. DEBUGS-level logging added for some
upload path milestones. Better error information flow from
failed responses to viewer alert boxes but I'd really, really
like to do better here. Mesh upload problems are completely
opaque as a user. Minor cleanups (removed dead members,
method signatures tidied, less data conversion). Could almost
call this complete, will likely have platform cleanups, however.
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Viewer modified for preference for GetMesh2 caps. When found,
uses this cap and uses 1/4 the connection concurrency specified
by MeshMaxConcurrentRequests. Also uses a modified calculation
for high/low water feeding into the llcorehttp library.
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Taught llappcorehttp to register signals on the settings values
that chagne behavior. Have initialization and settings changes
sweep through settings and change them. Dynamic changes are tried
but have no effect (produce a warning message) as dynamic settings
still aren't supported but the plumbing is now connected. Just
need to change llcorehttp. Bounced the 'teleport started' signal
around and it ended up back where it started with some cleanup.
This is making me less angry...
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Fixed the logic and have it covering all five types of requests now
with validation via an assert (when enabled). Should keep things
working smoothly and avoid floods of 503s when in debug modes. Also
started a round of file-level documentation detailing thread usage
and mutex coverage. More to do, more to describe. But the high-
water stuff is functioning correctly.
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Mesh code.
Pay correct attention to status codes coming back from services. Generate
better and consistent error messages when problems arise. There's more to
do in error handling, need a way to cleanly fail all request types, only
have that for LOD at this point. Do better keeping the HTTP pipeline between
the low and high water marks. This was made challenging because the outer
most code couldn't really see what's going on internally (whose actions are
delayed in a worker thread). More to do here, the debug-like requests don't
honor limits, that will come later. Made retry counts available from llcorehttp
which can be used by the throttle-anticipating logic to advance the count.
It helps but it reinforces the coupling between viewer and server which I
do not like.
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Mesh repo is using three policy classes now: one for
large objects, one for GetMesh2 regions, one for
GetMesh regions. It's also detecting the presence
of the cap and using the correct class. Class
initialization cleaned up significantly in llappcorehttp
using data-directed code. Pulled in the changes to
HttpHeader done for sunshine-internal then did a
refactoring pass on the header callback which now
uses a unified approach to clean up and deliver
header information to all interested parties. Added
support for using Retry-After header information on
503 retries.
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Normalize deadman timer's args on U64/F64. Internals remain the
same. Modify mesh to collect and output enhanced CPU metrics.
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Integrated as a ctor-time option to LLDeadmanTimer and have mesh
use this mode for the stats I'm gathering.
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One of the metrics calls was running in an LLCurl-owned thread
doing responder invocation. Deleted that invocation and will
do with the other safe ones. Added a boost signal on the
TeleportStarted message which is now used to restart the metrics
timer. I think I'd like to move the metric blob into a free-
standing entity later...
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Timer interface violated my design rules and I paid for it
with clumsiness and silent errors. Cleaned it up mainly
removing the evil default values. Found better integration
points in the mesh downloader and it's producing fairly
consistent numbers on the MeshTest2 test region (about
5500 downloads, ~90 seconds, +/- 10 seconds). Will review
with davep and do an early timer stop on teleport which
invalidates a timing sequence.
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Added second mesh class as well as an asset upload class.
Refactored initialization to use less code and more data to
cleanly get http started. Modified mesh to use the new
http class for large requests (>2MB for now). Added additional
timeout setting to llcorehttp to distinguish connection timeout
from transport timeout and are now using transport timeout
values for large asset downloads that may need more time.
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after delete, erase() on end() iterator, a few more like that.
Killed a dead variable.
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classes (moved to Handlers).
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Conversion was mostly trivial. Did some refactoring in the conversion
of Responders to Handlers which eliminated 5X code replication. More
will be done especially as this is extended to deal with the various
possible combinations of 200/206/416 status for ranged gets. There are
a lot of thread races in the existing code, that is going to need some
real attention. And the scheduling/liveness logic in the thread
management bounces around from thread to thread wasting a lot of time
and using expensive synchronization. Much can be done here. But the
result is that the 8 connections in the Mesh corehttp class now perform
as did the 32 connections of the original. And that 32 actually looks
like it could bleed to over 64. So, progress...
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Pull cpu-based metrics into llcorehttp work to enable A/B
testing. Simple merge.
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First version running with all five downloaders converted. Not certain
all are functional yet and the whole thing is slow but it is running.
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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windows
to do real work.
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it more clear which header strings should be used for incoming vs outgoing situations.
Using constants for commonly used llhttpnode context strings.
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Reviewed by Kelly
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changes to common libraries from the server codebase:
* Additional error checking in http handlers.
* Uniform log spam for http errors.
* Switch to using constants for http heads and status codes.
* Fixed bugs in incorrectly checking if parsing LLSD xml resulted in an error.
* Reduced spam regarding LLSD parsing errors in the default completedRaw http handler. It should not longer be necessary to short-circuit completedRaw to avoid spam.
* Ported over a few bug fixes from the server code.
* Switch mode http status codes to use S32 instead of U32.
* Ported LLSD::asStringRef from server code; avoids copying strings all over the place.
* Ported server change to LLSD::asBinary; this always returns a reference now instead of copying the entire binary blob.
* Ported server pretty notation format (and pretty binary format) to llsd serialization.
* The new LLCurl::Responder API no longer has two error handlers to choose from. Overriding the following methods have been deprecated:
** error - use httpFailure
** errorWithContent - use httpFailure
** result - use httpSuccess
** completed - use httpCompleted
** completedHeader - no longer necessary; call getResponseHeaders() from a completion method to obtain these headers.
* In order to 'catch' a completed http request, override one of these methods:
** httpSuccess - Called for any 2xx status code.
** httpFailure - Called for any non-2xx status code.
** httpComplete - Called for all status codes. Default implementation is to call either httpSuccess or httpFailure.
* It is recommended to keep these methods protected/private in order to avoid triggering of these methods without using a 'push' method (see below).
* Uniform error handling should followed whenever possible by calling a variant of this during httpFailure:
** llwarns << dumpResponse() << llendl;
* Be sure to include LOG_CLASS(your_class_name) in your class in order for the log entry to give more context.
* In order to 'push' a result into the responder, you should no longer call error, errorWithContent, result, or completed.
* Nor should you directly call httpSuccess/Failure/Completed (unless passing a message up to a parent class).
* Instead, you can set the internal content of a responder and trigger a corresponding method using the following methods:
** successResult - Sets results and calls httpSuccess
** failureResult - Sets results and calls httpFailure
** completedResult - Sets results and calls httpCompleted
* To obtain information about a the response from a reponder method, use the following getters:
** getStatus - HTTP status code
** getReason - Reason string
** getContent - Content (Parsed body LLSD)
** getResponseHeaders - Response Headers (LLSD map)
** getHTTPMethod - HTTP method of the request
** getURL - URL of the request
* It is still possible to override completeRaw if you want to manipulate data directly out of LLPumpIO.
* See indra/llmessage/llcurl.h for more information.
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