Age | Commit message (Collapse) | Author |
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Normalize deadman timer's args on U64/F64. Internals remain the
same. Modify mesh to collect and output enhanced CPU metrics.
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Integrated as a ctor-time option to LLDeadmanTimer and have mesh
use this mode for the stats I'm gathering.
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One of the metrics calls was running in an LLCurl-owned thread
doing responder invocation. Deleted that invocation and will
do with the other safe ones. Added a boost signal on the
TeleportStarted message which is now used to restart the metrics
timer. I think I'd like to move the metric blob into a free-
standing entity later...
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Timer interface violated my design rules and I paid for it
with clumsiness and silent errors. Cleaned it up mainly
removing the evil default values. Found better integration
points in the mesh downloader and it's producing fairly
consistent numbers on the MeshTest2 test region (about
5500 downloads, ~90 seconds, +/- 10 seconds). Will review
with davep and do an early timer stop on teleport which
invalidates a timing sequence.
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Added second mesh class as well as an asset upload class.
Refactored initialization to use less code and more data to
cleanly get http started. Modified mesh to use the new
http class for large requests (>2MB for now). Added additional
timeout setting to llcorehttp to distinguish connection timeout
from transport timeout and are now using transport timeout
values for large asset downloads that may need more time.
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after delete, erase() on end() iterator, a few more like that.
Killed a dead variable.
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classes (moved to Handlers).
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Conversion was mostly trivial. Did some refactoring in the conversion
of Responders to Handlers which eliminated 5X code replication. More
will be done especially as this is extended to deal with the various
possible combinations of 200/206/416 status for ranged gets. There are
a lot of thread races in the existing code, that is going to need some
real attention. And the scheduling/liveness logic in the thread
management bounces around from thread to thread wasting a lot of time
and using expensive synchronization. Much can be done here. But the
result is that the 8 connections in the Mesh corehttp class now perform
as did the 32 connections of the original. And that 32 actually looks
like it could bleed to over 64. So, progress...
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Pull cpu-based metrics into llcorehttp work to enable A/B
testing. Simple merge.
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First version running with all five downloaders converted. Not certain
all are functional yet and the whole thing is slow but it is running.
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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windows
to do real work.
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it more clear which header strings should be used for incoming vs outgoing situations.
Using constants for commonly used llhttpnode context strings.
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Reviewed by Kelly
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changes to common libraries from the server codebase:
* Additional error checking in http handlers.
* Uniform log spam for http errors.
* Switch to using constants for http heads and status codes.
* Fixed bugs in incorrectly checking if parsing LLSD xml resulted in an error.
* Reduced spam regarding LLSD parsing errors in the default completedRaw http handler. It should not longer be necessary to short-circuit completedRaw to avoid spam.
* Ported over a few bug fixes from the server code.
* Switch mode http status codes to use S32 instead of U32.
* Ported LLSD::asStringRef from server code; avoids copying strings all over the place.
* Ported server change to LLSD::asBinary; this always returns a reference now instead of copying the entire binary blob.
* Ported server pretty notation format (and pretty binary format) to llsd serialization.
* The new LLCurl::Responder API no longer has two error handlers to choose from. Overriding the following methods have been deprecated:
** error - use httpFailure
** errorWithContent - use httpFailure
** result - use httpSuccess
** completed - use httpCompleted
** completedHeader - no longer necessary; call getResponseHeaders() from a completion method to obtain these headers.
* In order to 'catch' a completed http request, override one of these methods:
** httpSuccess - Called for any 2xx status code.
** httpFailure - Called for any non-2xx status code.
** httpComplete - Called for all status codes. Default implementation is to call either httpSuccess or httpFailure.
* It is recommended to keep these methods protected/private in order to avoid triggering of these methods without using a 'push' method (see below).
* Uniform error handling should followed whenever possible by calling a variant of this during httpFailure:
** llwarns << dumpResponse() << llendl;
* Be sure to include LOG_CLASS(your_class_name) in your class in order for the log entry to give more context.
* In order to 'push' a result into the responder, you should no longer call error, errorWithContent, result, or completed.
* Nor should you directly call httpSuccess/Failure/Completed (unless passing a message up to a parent class).
* Instead, you can set the internal content of a responder and trigger a corresponding method using the following methods:
** successResult - Sets results and calls httpSuccess
** failureResult - Sets results and calls httpFailure
** completedResult - Sets results and calls httpCompleted
* To obtain information about a the response from a reponder method, use the following getters:
** getStatus - HTTP status code
** getReason - Reason string
** getContent - Content (Parsed body LLSD)
** getResponseHeaders - Response Headers (LLSD map)
** getHTTPMethod - HTTP method of the request
** getURL - URL of the request
* It is still possible to override completeRaw if you want to manipulate data directly out of LLPumpIO.
* See indra/llmessage/llcurl.h for more information.
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Reviewed by Graham
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automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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errors.
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creation of objects, clothing, scripts, notecards, etc.
First pass at implementation, debuggins lines still need to be removed and there is one known bug to be resolved.
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