Age | Commit message (Collapse) | Author |
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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uploaded item
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folder.
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as well.
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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NoOpDeletor
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cancel calls.
Refactor any remaining LLCore::HTTPHandlers to use boost::shared_ptr
Started minor refactor in the materials manager into coroutines (unfinished)
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