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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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llmeshrepository.cpp
Age
Commit message (
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Author
2018-06-21
merge
Brad Payne (Vir Linden)
2018-06-05
merge
Brad Payne (Vir Linden)
2018-06-01
merge from viewer-release
andreykproductengine
2018-05-18
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-05-04
MAINT-8593 Viewer should not repeat mesh dowloads indefinetely
Andrey Kleshchev
2018-05-03
MAINT-8593 Viewer should not repeat loads indefinetely
Andrey Kleshchev
2018-05-18
merge
Brad Payne (Vir Linden)
2018-04-25
MAINT-8549 - more on animesh ARC and associated refactoring
Brad Payne (Vir Linden)
2018-04-24
MAINT-8549 - refactoring of streaming cost and related calculations
Brad Payne (Vir Linden)
2018-03-26
SL-897 - display for DebugAnimatedObjects now includes streaming cost triangl...
Brad Payne (Vir Linden)
2018-03-16
MAINT-8399 fixed unnessesary spam and made message more informative
andreykproductengine
2018-03-02
merge
Brad Payne (Vir Linden)
2018-03-02
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-02-22
MAINT-8183 Fixed some exit issues and crashes
andreykproductengine
2018-02-19
MAINT-8308 Additional logging for mesh processing
andreykproductengine
2018-01-29
MAINT-8234 Mesh tread protections and removed unnecessary try in staticRun()
Andrey Kleshchev
2018-01-29
MAINT-8234 Mesh tread protections and removed unnecessary try in staticRun()
Andrey Kleshchev
2018-01-03
MAINT-8022 Make unzip silent yet include failure reason into output
andreykproductengine
2017-12-15
MAINT-8064 Crashes in lodReceived()
andreykproductengine
2017-12-04
MAINT-7993 Fixed on uploading inventory will show up but won't display upload...
andreykproductengine
2017-11-28
MAINT-8029 Crash in onCompleted()
andreykproductengine
2017-10-11
merge
Brad Payne (Vir Linden)
2017-09-29
SL-794 - use largest LOD for est tri count, instead of trusting that it's alw...
Brad Payne (Vir Linden)
2017-09-22
SL-794, SL-790 - viewer-side enforcement in UI for various animated object li...
Brad Payne (Vir Linden)
2017-09-13
MAINT-7794 Wrap getCapability(..) calls to avoid crashes
Mnikolenko Productengine
2017-07-28
MAINT-7632 Crash in LLMeshRepoThread::fetchMeshLOD() - added allocation check
AndreyL ProductEngine
2017-08-30
MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows fol...
andreykproductengine
2017-05-22
merge
Brad Payne (Vir Linden)
2017-04-03
MAINT-7274 Placeholder text shouldn't be shown
andreykproductengine
2017-03-06
SL-409 - build fix, removed unreferenced vars
Brad Payne (Vir Linden)
2017-03-06
merge
Brad Payne (Vir Linden)
2017-03-06
SL-409 - consolidated user of ViewerAsset cap for mesh and texture fetching a...
Brad Payne (Vir Linden)
2017-01-24
MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...
ruslantproductengine
2017-01-17
MAINT-6959 Ability to set custom folders for uploading items
andreykproductengine
2016-11-16
merge
Brad Payne (Vir Linden)
2016-09-15
MAINT-6734 Fixed processData() crash in LLMeshHeaderHandler
andreykproductengine
2016-09-06
SL-395 - can enable/disable scale lock in mesh upload UI. Feature works.
Brad Payne (Vir Linden)
2016-09-05
MAINT-6697 make sure we have data to process
andreykproductengine
2016-08-11
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-08-01
MAINT-6460 getMeshSize crash
andreykproductengine
2016-08-01
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
2016-08-01
Backed out changeset: c21a7e6d9796
andreykproductengine
2016-07-26
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-07-25
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
2016-07-14
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
2016-07-18
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-07-14
MAINT-6559 Fixed a constant in Mesh Streaming calculation
AndreyL ProductEngine
2016-07-12
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
2016-06-15
MAINT-6460 additional header check
andreykproductengine
2016-06-03
MAINT-6460 Crash calculating mesh complexity
andreykproductengine
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