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path: root/indra/newview/llmeshrepository.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-10Merge branch 'main' into marchcat/y-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp
2024-03-27Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
2024-03-27Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-WAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-01-08replace boost library to standardAiraYumi
2023-11-30Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml
2023-10-11SL-20419 Receiving new objects or items, etc causes inventory to switch from ↵Alexander Gavriliuk
recent to my inventory tab
2023-08-23Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-07-18Merge pull request #292 from secondlife/brad/DRTVWR-559-xcode-14.3Brad Linden
Merge xcode-14.3 compatibility branch into DRTVWR-559
2023-07-18Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292)Brad Linden
2023-07-18SL-5161 SL-20025 Unref volumeAndrey Kleshchev
2023-07-11SL-19992: Fix assert in LLVolumeLODGroup::refLOD when ↵Cosmic Linden
LLMeshRepository::notifyMeshUnavailable is called on the highest LOD
2023-06-23SL-5161 Avatars should stay hidden longer if they are waiting for meshes or ↵Andrey Kleshchev
skin data
2023-06-22SL-5161 Don't render meshes that are waiting for skin dataAndrey Kleshchev
2023-05-31SL-18330: Change to strip_deprecated_header(size_t* header_size)Nat Goodspeed
from U32*.
2023-05-26DRTVWR-582 xcode-14.3 merge follow upAndrey Lihatskiy
2023-05-26Merge branch 'xcode-14.3' into DRTVWR-582-maint-UAndrey Lihatskiy
# Conflicts: # indra/llcommon/llsdserialize.h
2023-05-09SL-19676 - more update and scene loading stats. Added texture and meshsimon
count
2023-05-03DRTVWR-559 WIP - optimize ARC calculation et al.RunitaiLinden
2023-05-03SL-18330: fix strip_deprecated_header(cur_size) param to llssize.Nat Goodspeed
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵RunitaiLinden
timer without a frame stall.
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-09-28Fix small bug in unavail skin info processingRye Mutt
2022-09-27Optimize away many string copies in mesh header processing with boost ↵Rye Mutt
iostream array adapters
2022-09-27Optimize mesh queue processing on main thread to reduce mutex contentionRye Mutt
2022-09-27Add proper retry support to skin info fetchRye Mutt
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ↵Rye Mutt
vovolume
2022-09-27Replaced usage of LLVolumeParams as map key in meshrepo with the mesh uuidRye Mutt
2022-09-27Optimize mesh header size and data access throughout meshrepoRye Mutt
2022-09-27Utilize pointer based unzip_llsd and unpackVolumeFaces in meshrepo and ↵Rye Mutt
materialmgr
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/llpanelface.cpp # indra/newview/llpanelface.h
2022-09-15Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
# Conflicts: # indra/newview/llmodelpreview.h
2022-06-21SL-17635 remove unused variablesMaxim Nikolenko
2022-05-31Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/llprimitive/llmodel.cpp # indra/llprimitive/llmodel.h # indra/newview/llappviewer.cpp # indra/newview/llappviewer.h
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-02-11SL-1370 Add more memory logging to mesh repositoryAndrey Kleshchev
2022-01-14SL-16606: Add profiler category NETWORKPtolemy
2022-01-14SL-16606: Add profiler category AVATARPtolemy
2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. ↵Runitai Linden
Optimize out a map lookup in rigged face rendering.
2021-09-14SL-15961 Convert LLMeshRepository::mSkinMap into unordered_map and reduce ↵Runitai Linden
number of per-frame lookups to said map.
2021-07-19Merge with tip of Master after a Viewer releaseCallum Prentice
2021-06-03SL-15272 Bugsplat crashes at condition wait()Andrey Kleshchev
Made sure all waits will be triggered, won't loop back and that in case of http queue it had some time to trigger
2021-04-12Fix for SL-15105 (Mesh/Cache messages are spamming the log) - I don't know ↵Callum Prentice
why the log spam is present when the 'Mesh' tag is missing from logcontrol.xml for LL_INFOS(..) messages so I changed it to LL_DEBUGS(..)
2021-03-26Add some logging for QA purposes (based on INFO/Mesh tag) to display when ↵Callum Prentice
the mesh header and the mesh body is retrieved from the simulator or the local cache.
2021-03-09Ansariel kindly offered their patch to help mitigate this round of file ↵Callum Prentice
system issues - taken from https://vcs.firestormviewer.org/phoenix-firestorm/changeset/104a8600946be01e2de44d10ad069ba854272d1f