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marked as dead.
When LLMediaDataClient::QueueTimer::tick() encounters an object at the head of the queue that's dead, it will now remove that object and loop, instead of sending a request and waiting for the tick timer to fire again.
Added an isDead() function to LLMediaDataClientObject, and an additional unit test that verifies the handling of dead objects.
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in flight
Review #33
This change marks the current selection "not editable" if
any objects in the selection are currently "in flight" (i.e.
their media data has not been fetched yet, or is in the
process of being fetched). This involved adding API to
LLMediaDataClient to query whether an object is in the
process of being fetched (i.e. in the queue). I've added
a unit test for this new API.
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Don't schedule the queue timer in the tick() of the retry timer.
Instead, schedule it in the RetryTimer's destructor.
This is an artifact of how the LLEventTimer's loop is handled.
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This required a bit of refactoring of LLMediaDataClient:
- Created LLMediaDataClientObject ABC, which now has a
concrete impl in LLVOVolume
- Created unit test with 6 tests (for now), testing
- LLObjectMediaDataClient::fetchMedia()
- LLObjectMediaDataClient::updateMedia()
- LLObjectMediaNavigateClient::navigate()
- queue ordering
- retries
- nav bounce back
- Also ensures that ref counting works properly (this is important, because
ownership is tricky with smart pointers put into queues, peeled off
into timers that fire and auto destruct, and HTTP responders that also
auto-destruct)
- Had to fix LLCurl::Responder's stub, which was not initializing
the ref count to 0, causing the ref counting tests to fail
(boy, that was hard to find!).
Reviewed by Callum
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is "") if the server denies navigation
This refactors some of the bounceBack code into LLVOVolume.
It also changes an important rule: the edit panel now *will* send the
current URL to the server when you hit "OK". This change was done so
that if autoplay is on, we make sure the server gets the right data.
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just logs now and deletes the queue.
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single reusable class
CC Review #7 (monroe)
LLMediaDataResponder and LLMediaDataFetcher were helpful classes that interacted with each other, but they were not general enough to cleanly be used for all media service interaction. This change refactors these classes into one (in fact, it is closer to a complete rewrite): LLMediaDataClient. This class has the following design points:
- You subclass from it when you want to specialize the responder, and then subclass from LLMediaDataClient::Responder if desired
- It has a few inner classes:
- LLMediaDataClient::Request, which now holds all of the data pertaining to a request, including retry counts
- LLMediaDataClient::Responder, which is now the LLHTTPClient::Responder
- LLMediaDataClient::PriorityQueue, which is now a STL priority_queue of Request objects.
- LLMediaDataClient::QueueTimer, which is the timer that fires to peel off queue items
- LLMediaDataClient::Responder::RetryTimer, which is the timer that is used when 503 errors are received.
The encapsulation of these inner classes is a lot cleaner and better reflects the scope of their responsibilities.
By and large, the logic hasn't really changed much. However, now there are two subclasses of LLMediaDataClient: one for the ObjectMedia cap and the other for the ObjectMediaNavigate cap. (I decided it was overkill to make three subclasses, one each for GET, UPDATE, and NAVIGATE, but we could still do that). LLVOVolume now instantiates both of these classes as statics (and destroys them on shutdown). They now have very simple API:
- LLObjectMediaDataClient::fetchMedia(LLVOVolume*) fetches the media for the given object
- LLObjectMediaDataClient::updateMedia(LLVOVolume*) sends an UPDATE of the media from the given object
- LLObjectMediaNavigateClient::navigate(LLVOVolume*, U8 texture_index, const std::string &url) navigates the given face (texture_index) on the given object to the given url.
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