Age | Commit message (Collapse) | Author |
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material selector, incidental decruft.
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compliance and removal of unsupported features
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Handle obscure upload failure case - floater was waiting for a texture upload indefinetely.
Unblock floater if upload fails.
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or color pickers
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material editor
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DRTVWR-559
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message protocol.
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that as overrides applied.
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no PBR material
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implicitly open build floater when editing a PBR material.
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* Fixed Selection usage so material editor no longer hardcoded to a single object/face
* made local preview hack the fallback for when the ModifyMaterialParams cap is missing
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ModifyMaterialParams cap
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loading a null material asset.
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SL-17695 Give materials and textures imported by Material Editor a sensible name - first pass - likely need to be refined but may be good enough for now
Approved-by: Andrey Kleshchev
Approved-by: Dave Parks
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name - first pass - likely need to be refined but may be good enough for now
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Try to reapply the original commit in such a way that it can be pushed.
This reverts commit eaebe8fe70985f6d25cf883867f19617164ead81.
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Somehow this commit got into my local repository without showing up as a new
commit relative to bitbucket. Try double-reverting it. This is the first one.
This reverts commit 7772b5639a9bae2c4fbbcd2575355404c4bdca55.
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Upload textures first, then get ids and upload material on callback
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Also fixed floater not using inventory item's name, some of the permissions
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are garbage and the resulting material asset has the wrong UUIDs
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