Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
maps, fix for crash on shutdown.
|
|
loading a null material asset.
|
|
|
|
|
|
|
|
sensible name' - compile error on mac/clang because it's more picky - as it should be in this case
|
|
SL-17695 Give materials and textures imported by Material Editor a sensible name - first pass - likely need to be refined but may be good enough for now
Approved-by: Andrey Kleshchev
Approved-by: Dave Parks
|
|
we use to store inventory items using a built in function
|
|
|
|
name - first pass - likely need to be refined but may be good enough for now
|
|
|
|
|
|
Material was immediately dropped due to not having an id.
This is a placeholder untill build floater gets a proper way to select materials.
|
|
Upload textures first, then get ids and upload material on callback
|
|
|
|
Also fixed floater not using inventory item's name, some of the permissions
|
|
|
|
|
|
|
|
are garbage and the resulting material asset has the wrong UUIDs
|
|
|
|
This reverts commit 231c618a844cee26a3779b703c88d8807df872e6, instead color swatched get enabled 'apply now' in xml.
|
|
brad/SL-17602-new-material-upload
|
|
floater.
|
|
enable "apply now" checkbox in color swatches.
|
|
Fixed issues in button layout
Added 'unsaved changes' notification
|
|
DRTVWR-559
|
|
needed.
|
|
New Fee fields
New Buttons
|
|
1. Allow 'none' textures
2. Disable 'apply now' buttons
3. Switch from loading dae files to just gltf glb
|
|
dialogs that don't support them
|
|
when you click "Save"
|
|
|
|
the first material in the GLTF file to the Material Editor
|
|
|