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path: root/indra/newview/llmaterialeditor.cpp
AgeCommit message (Expand)Author
2024-06-01Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...Ansariel
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-07secondlife/viewer#1333 BOOL to bool conversion leftovers: ternariesAlexander Gavriliuk
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-600-maint-AAndrey Lihatskiy
2024-02-21Convert remaining BOOL to boolAnsariel
2024-02-21Convert BOOL to bool in lluiAnsariel
2024-01-24SL-20669 Move constants out of settings.xmlAndrey Kleshchev
2024-01-16SL-20669 Material editor uses incorect blank normal mapsAndrey Kleshchev
2024-01-10Build fix for Visual Studio update (std::vector<PermissionBit>)Alexander Gavriliuk
2024-01-08Merge branch 'main' into DRTVWR-600-maint-AAndrey Lihatskiy
2023-12-21SL-20743 Use LLMutex in LLImageBase for internal data thread-safetyAlexander Gavriliuk
2023-12-20DRTVWR-600 windows build fixAlexander Gavriliuk
2023-12-19SL-20754 Modify default midday to be a better approximation of Cloud Layers H...RunitaiLinden
2023-12-15SL-20734 Uploaded Materials should use 'Uploads' permissionsAndrey Kleshchev
2023-11-30SL-20655 FIXED Texture permissions not enforced in Material floatersMaxim Nikolenko
2023-11-15Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into DRTVWR-596RunitaiLinden
2023-11-13Drtvwr 596 11/8/2023 (#501)RunitaiLinden
2023-11-09SL-20553: Fix new material item still sometimes not updating in UICosmic Linden
2023-11-09SL-20553: Fix assertCosmic Linden
2023-11-09SL-20553: Permissions touch-upCosmic Linden
2023-11-09SL-20553: Clean up dead codeCosmic Linden
2023-11-09SL-20553: Fix save material to inventory not working with new agent-based per...Cosmic Linden
2023-11-09SL-20553: Save material button in build floater now depends on agent inventor...Cosmic Linden
2023-11-06SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.RunitaiLinden
2023-11-06SL-20523 Ensure override gets updated before render materialAndrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #5Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #4Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #3Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #2Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #1Andrey Kleshchev
2023-10-17Update llmaterialeditor.cppJonathan "Geenz" Goodman
2023-10-17Update llmaterialeditor.cppJonathan "Geenz" Goodman
2023-10-13SL-20464 Don't allow enetring non-unicode material nameMaxim Nikolenko
2023-10-03D559 Post merge fixesAndrey Kleshchev
2023-09-28SL-20343 Material floater was disconnected from object's faceAndrey Kleshchev
2023-09-06Merge pull request #361 from secondlife/SL-20167cosmic-linden
2023-09-06SL-20167: Don't block clipboard if GLTF material is nullCosmic Linden
2023-09-05SL-18125 Fixed default upload permissions being ignoredAndrey Kleshchev
2023-09-01SL-20167: Grey out the clipboard when copying the material to clipboard is no...Cosmic Linden
2023-08-18SL-20024: Fix unable to modify a no-copy material from the build floaterCosmic Linden
2023-08-11SL-20024: Double-check object inventory is not pending when save button pressedCosmic Linden
2023-08-11SL-20024: Strike a better balance with saved material permissions handling, w...Cosmic Linden
2023-08-11SL-20024: Miscellaneous cleanupCosmic Linden
2023-08-11SL-20024: Fix author attributions not transferring for saved object materials...Cosmic Linden
2023-08-11SL-20024: (WIP) (untested) Fix GLTF material permissions in some more edge casesCosmic Linden
2023-08-11SL-20024: (WIP) (not tested) Improved behavior for saving material to invento...Cosmic Linden
2023-08-11SL-20024: Disable material editor on prim when contained material is no modCosmic Linden
2023-07-13SL-19999 stop outputing debug info about created material asset id unnecessarilyBrad Linden