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path: root/indra/newview/llmaniptranslate.cpp
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2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-06-15SL-15403 Crash at LLFloaterTools's setStatusTextAndrey Kleshchev
On shutdown some floaters reset tools using LLToolMgr::setCurrentToolset and it updates LLFloaterTools, which might be dead by that point
2019-08-10DRTVWR-493 LLUI to LLParamSingletonandreykproductengine
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2017-01-04MAINT-7014 [MAINT-RC] Edit arrows are too small with 4k monitorpavelkproductengine
2016-12-15Backed out changeset: ebe10b4b1197AndreyL ProductEngine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2016-06-02MAINT-5207 Build: Snap to grid / Grid options broken, object snaps to ↵ruslantproductengine
incorrect Units FIXED - Decrase the minimal dev. pix. width to 3. That should be enought. - Remove the mouse down offset from the snapping algorithm. IMHO it shouldn't be here. Snapping should be right on the mosue pointer.
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-06-17MAINT-5207 FIXED (Build: Snap to grid / Grid options broken, object snaps to ↵vyacheslavsproductengine
incorrect Units) MAINT-5208 FIXED (Grid Lines Changing Scale Depending on Distance from Camera)
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-10-19Update to build on Xcode 6.0: removal of 2 unused variablescallum_linden
2014-07-07Merge downstream code and become 3.7.12simon
2014-07-07Merge viewer-release and become version 3.7.12simon
2014-05-07Merge downstream version 3.7.8 codesimon
2014-05-07Merge downstream version 3.7.8 codesimon
2014-05-07merge changes for 3.7.7-releaseOz Linden
2014-03-03STORM-2017: Added translatable help text to rotation.Ricky Curtice
I chose the camera’s up vector to place the help text as it provided a consistent location on the screen for the user to see the text pop up. While doing this I realized that the calls to hud_render_utf8text utilized a condition that was guaranteed to be false based on a surrounding if-statement, and so could trivially be replaced with a constant. Also cleaned out a compiler warning about unused private member variables in llmaniptranslate. I don’t like warnings and useless code. :P
2014-03-03STORM-2017 Untranslatable text appears when scaling, or moving objectsJonathan Yap
2014-02-28MAINT-2059 FIX Corner scaling doesn't highlight distance textRichard Linden
better highlighting of opposite axis when corner scaling
2014-02-24MAINT-2059 FIX Corner scaling doesn't highlight distance textRichard Linden
much cleanup of vector math also made Stretch Both Sides checkbox clickable via label
2013-10-08merge from viewer-releaseRichard Linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-30Summer cleaning - removed a lot of llcommon dependencies to speed up build timesRichard Linden
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders
2013-06-05merge with viewer-releaseRichard Linden
2013-05-09Merge downstream code and viewer-betasimon
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-18SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup improvements to stats display of llstatbar added scene load stats floater accessed with ctrl|shift|2
2013-03-14Rollback Maestro interp changesGraham Madarasz (Graham Linden)
2013-03-08Optimize interp code to elim hundreds of divides per frame and fix jitter bugs.Graham Madarasz (Graham)
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-03-30PATH-450: Disabling the movement and shape manipulation widgets when editing ↵Todd Stinson
an item in a linked set.
2012-03-13PATH-199: Enforcing permanent objects in frozen state to not move.Todd Stinson
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2010-10-12Initial work on viewer motion interpolation. Changes include:Dave SIMmONs
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff *
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.