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path: root/indra/newview/llluamanager.h
AgeCommit message (Expand)Author
2024-07-10Remove ability to reuse a LuaState between LLLUAmanager functions.Nat Goodspeed
2024-06-28Add LuaAutorunPath, LuaCommandPath and LuaRequirePath settings.Nat Goodspeed
2024-04-17Reintroduce LLCoros::killreq() to request killing a named coroutine.Nat Goodspeed
2024-04-08Add script termination option to 'Lua Scripts' floaterMnikolenko Productengine
2024-04-03Merge pull request #1101 from secondlife/lua-scripts-floaternat-goodspeed
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
2024-04-03Add RAII class for adding/erasing script entries; code clean upMnikolenko Productengine
2024-04-02Streamline std::filesystem::path conversions in LLRequireResolver.Nat Goodspeed
2024-04-01Add 'Lua Scripts' floaterMnikolenko Productengine
2024-03-27Run each script file with new LuaStateMnikolenko Productengine
2024-02-29Refactor require() to make it easier to reason about Lua stack usage.Nat Goodspeed
2024-02-23require() code clean-upMnikolenko Productengine
2024-02-20Initial require implementationMnikolenko Productengine
2024-02-07Add LLLUAmanager::startScriptFile(), startScriptLine() functions.Nat Goodspeed
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
2023-10-02DRTVWR-589: Add initial integration test for LLLUAmanager.Nat Goodspeed
2023-09-13autorun selected script after loginMnikolenko Productengine
2023-09-06addcallback to display error msgMnikolenko Productengine
2023-09-05Initial prototype of embedded LUAMnikolenko Productengine