Age | Commit message (Collapse) | Author |
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Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel.
Set range on density multiplier to be non-zero to clamp light attenuation to sane values.
Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00
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coord systems in use.
Fix class2 softenLightF shader.
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Start cleanup of heavenly body rendering.
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Make LLVo classes use LLVoSky wrappers instead of direct access.
Isolate more legacy haze param usage w/in settings.
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and getLightTransmittance).
Optimize sky texture creation.
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