Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-24 | Merge master into DRTVWR-568 (and fix conflicts) | Callum Linden | |
2022-08-24 | DRTVWR-558: Eliminate many spurious set-not-used variables. | Nat Goodspeed | |
With Xcode 13.4, these unused variables break Release builds. | |||
2022-06-21 | SL-17635 remove unused variables | Maxim Nikolenko | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-10-27 | SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵ | Ptolemy | |
vars, and use atmospheric already calculated | |||
2021-10-21 | SL-16127: Const cleanup | Ptolemy | |
2021-10-21 | SL-16127: Replace slow getLightTransmittance with faster version | Ptolemy | |
2020-03-18 | SL-12574 Cleanup unused final_atten | Ptolemy | |
2020-03-18 | SL-12574 Fix environmentMap being too dark on EEP | Ptolemy | |
2020-03-18 | SL-12574 Add note about duplicated procedurally generated sky texture | Ptolemy | |
2020-03-16 | SL-12574: Tweak sky cubemap to not be as dark to better match Windlight | Ptolemy | |
2020-02-25 | SL-12574 Tweak sky to better match Windlight | Ptolemy | |
2019-08-29 | Remove unref'd var reintroduced in upstream merges. | Graham Linden | |
2019-08-28 | Work around issue with friend ops not accepting default params on Clang. | Graham Linden | |
2019-08-28 | SL-11776 [EEP] Reduced frequency of sky updates by comparing data fuzzily | andreykproductengine | |
2019-08-27 | SL-11550 | Graham Linden | |
Restore mul by light_transmittance in CPU version of atmospherics. | |||
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-08-12 | SL-11676 | Graham Linden | |
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky. | |||
2019-07-29 | SL-11373 | Graham Linden | |
More tweaks to CPU-generated sky cubemap color handling. | |||
2019-07-29 | SL-11654 | Graham Linden | |
Make Low graphics not gamma correct the sky colors. | |||
2019-07-29 | Silence Clang warnerror about (now) unused var. | Graham Linden | |
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-11 | Fix knock-on from touching the sky tex gen which also generated the shiny ↵ | Graham Linden | |
env map. | |||
2019-07-10 | SL-11541 WIP | Graham Linden | |
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen. | |||
2019-06-27 | SL-11151, SL-11504 | Graham Linden | |
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely. | |||
2019-06-20 | SL-11371 | Graham Linden | |
Remove the ugly band of fog color at the horizon in Low/Low+ entirely. | |||
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2018-10-17 | division by zero protection | andreykproductengine | |
2018-10-10 | Fix names of WATER_BLUR_MULTIPILER. | Graham Linden | |
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity. | |||
2018-10-04 | SL-9809 [EEP] Environment becomes dark after setting "Glow Size" to the ↵ | andreykproductengine | |
maximum value | |||
2018-09-07 | MAINT-8988 | Graham Linden | |
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00 | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-03-08 | Prepare for validation and storage of legacy haze settings (still ↵ | Graham Linden graham@lindenlab.com | |
pass-through for now). Isolate more use of legacy haze params behind wrapper funcs. | |||
2018-03-08 | Add LLVoSky wrapper for current env sky light direction. | Graham Linden graham@lindenlab.com | |
Make LLVo classes use LLVoSky wrappers instead of direct access. Isolate more legacy haze param usage w/in settings. | |||
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2018-03-07 | Isolate more legacy atmo param use in sky (convert to getLightAttenuation ↵ | Graham Linden graham@lindenlab.com | |
and getLightTransmittance). Optimize sky texture creation. | |||
2018-03-07 | Move legacy atmospherics code outside of llvosky (begin teasing apart). | Graham Linden graham@lindenlab.com | |