Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-03-08 | Prepare for validation and storage of legacy haze settings (still ↵ | Graham Linden graham@lindenlab.com | |
pass-through for now). Isolate more use of legacy haze params behind wrapper funcs. | |||
2018-03-08 | Add LLVoSky wrapper for current env sky light direction. | Graham Linden graham@lindenlab.com | |
Make LLVo classes use LLVoSky wrappers instead of direct access. Isolate more legacy haze param usage w/in settings. | |||
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2018-03-07 | Isolate more legacy atmo param use in sky (convert to getLightAttenuation ↵ | Graham Linden graham@lindenlab.com | |
and getLightTransmittance). Optimize sky texture creation. | |||
2018-03-07 | Move legacy atmospherics code outside of llvosky (begin teasing apart). | Graham Linden graham@lindenlab.com | |