Age | Commit message (Collapse) | Author |
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Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
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Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
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maximum value
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Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel.
Set range on density multiplier to be non-zero to clamp light attenuation to sane values.
Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
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coord systems in use.
Fix class2 softenLightF shader.
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pass-through for now).
Isolate more use of legacy haze params behind wrapper funcs.
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Make LLVo classes use LLVoSky wrappers instead of direct access.
Isolate more legacy haze param usage w/in settings.
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getSkyFogColor.
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and getLightTransmittance).
Optimize sky texture creation.
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