Age | Commit message (Collapse) | Author |
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Agni creates Inbox and Outbox system folders
* The badge no longer displays (2) when the folder does not exist.
* The inbox panel no longer displays the inventory and library folders.
* The inbox is supposed to display a string for the item not being found, but doesn't for an unknown reason.
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cleaned up and refactored inventory code a bit
reviewed by Leyla
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* Modified badges to be parented to their owners if their owners have no parents
* Modified side tray tab panels to create badges on side tab buttons when the
xml specifies a badge.
* Modified inbox to drive the badge value of the sidebar_inventory button.
* Updated inbox and outbox sizes so scroll bars function as expected
* Updated inventory_panel.xml to allow scroll tag to specify scroll bar
properties, instead of just having them hardcoded.
Reviewed by Richard
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inventory items.
Refresh the inventory context menu (which enables the "Rename" option) after the selected item(s) gets fetched.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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--HG--
branch : product-engine
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EXT-7721 FIXED Find All Links shouldn't appear when it can't be used
This required adding some minor infrastructure to support including/excluding links in search.
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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to "LLFolderView* mRootFolder"
Superficial member variable name changes.
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Minor cleanup to start using DEFAULT_SORT_ORDER versus plain text "InventorySortOrder" in a few plaecs in the code. Makes this sorting code a lot easier to debug.
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inventory search)
- disabled auto scrolling in inventory panels when mouse pointer is over the panel
--HG--
branch : product-engine
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"My FavoriteS" folder since they have their own Task Panel?
Adding simple infrastructure for supporting ability to hide folder types from inventory panels, but NOT exercising this code. This will be deferred for 2.1.
Also did some very superficial header file cleanup for LLInventoryPanel.
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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finding the My Inventory folder more robust instead of assuming it was always the first child.
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EXT-1609 : Strange behavior for accordions in Places panel, Landmarks tab
Forcing top-level folders open when accordion is active. Removed logic that was saving and restoring initial folder state.
--HG--
branch : avatar-pipeline
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Filter now works correctly.
Made some naming changes (e.g. setFilterType -> setFilterObjectType) so that what you choose to filter by is more explicit.
--HG--
branch : avatar-pipeline
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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Preliminary checkin to improve this infrastructure.
--HG--
branch : avatar-pipeline
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Preliminary checkin, includes cleanup for llinventorypanel.
Also removed several unused private classes and such from llinventorypanel.
--HG--
branch : avatar-pipeline
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EXT-2815 : Create ability to selectively apply a filter
LandmarkSP filters are now started explicitly whenever the Library / My Inventory accordion panels are opened.
--HG--
branch : avatar-pipeline
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sidepanel is blank
Changed the way that we're generating initial views for inventory panels. Instead of waiting for a notification, we check on idle and generate the views whenever we first see that the inventory has become usable.
--HG--
branch : avatar-pipeline
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Also did some minor cleanup on header files.
--HG--
branch : avatar-pipeline
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Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before.
--HG--
branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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