Age | Commit message (Collapse) | Author |
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panel is loaded with several items present
* Updated initial view setup to clear selection from "My Inventory" or the root folder after opening it.
Reviewed by Richard.
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Viewer Experience
* Fixed up some funny use of objects that had already been deleted.
Reviewed by Richard.
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experience
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Recent Tab if that tab is open when item delivered
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displayed in folder
* Updated inbox inventory to not ever display the loading status like other inventory windows.
* show_load_status is now an optional parameter for LLInventoryPanel and LLFolderView. Its
default value is true but it is overridden to be false for the LLInboxInventoryPanel.
Reviewed by Richard.
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* Added createFolderView, createFolderViewFolder and createFolderViewItem virtuals
to LLInventoryPanel so these can be overridden by a derived class for custom display.
* Added new LLInboxInventoryPanel class that overrides createFolderViewFolder with a
LLInboxFolderViewFolder for custom display with NEW tags.
* LLInboxFolderViewFolder NEW tag is tied to the mFresh variable that currently has
no logic attached to it, meaning it remains off all the time.
Reviewed by Richard.
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EXP-929 FIX -- First Direct Delivery item purchased while logged in: Received Items folder visible in inventory and item not visible in Received items panel - no badge count update
* Inbox and Outbox inventory panels now live in their own XML files and are hot loaded into place when appropriate, like when the "Received Items" folder is first created, for example.
* The Inbox and Outbox panels now show relevant default messages when the folders are empty or do not exist
* Added LLInventoryCategoryAddedObserver, a new inventory observer type to observe added folders
* Hacked LLInventoryPanel to properly set up inbox and outbox inventory views for the "Received Items" folder and the "Merchant Outbox" folder that aren't created with the proper system folder type
* Changed inventory badge count computation to use LLFolderView rather than the inventory directly
* Applied various focus, selection and other inbox fixes to the outbox
Reviewed by Richard.
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Inventory tab
switched to using filters to hide inbox and show it for recent items only
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Agni creates Inbox and Outbox system folders
* The badge no longer displays (2) when the folder does not exist.
* The inbox panel no longer displays the inventory and library folders.
* The inbox is supposed to display a string for the item not being found, but doesn't for an unknown reason.
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in viewer - Delete, Copy, and Paste functions not working as well
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Agni creates Inbox and Outbox system folders
* Fixed the "start_in" folder tag to no longer create folders it is trying to track that do not exist.
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cleaned up and refactored inventory code a bit
reviewed by Leyla
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* Modified badges to be parented to their owners if their owners have no parents
* Modified side tray tab panels to create badges on side tab buttons when the
xml specifies a badge.
* Modified inbox to drive the badge value of the sidebar_inventory button.
* Updated inbox and outbox sizes so scroll bars function as expected
* Updated inventory_panel.xml to allow scroll tag to specify scroll bar
properties, instead of just having them hardcoded.
Reviewed by Richard
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inventory items.
Refresh the inventory context menu (which enables the "Rename" option) after the selected item(s) gets fetched.
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'Open Attachment' button was pressed in the Group Profile.
- Added check whether floater is minimized
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re-ordering landmarks in any folder view or in Favorites bar.
Previously worked only for Favorites accordion is Places SP.
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sharing items from undocked sidetray inventory.
I couldn't repro situation when select was disabled, but problem with wrong items reproduced for me all the time.
It happened because all detached tab floaters were getting name "floater", so couldn't be found by sidetray's getPanel(),
and even if inventory could be found is_inventorysp_active() in LLInventoryPanel::getActiveInventoryPanel() would not let us
reach point of getting it.
- Added setting name of floater to sidebar tab's name on it's detach.
- Added search of detached inventory tab to LLInventoryPanel::getActiveInventoryPanel() and if it is detached, inventory panel
is found there, and z-order of floater is stored and later compared with z-orders of "inventory" floaters(the ones that are opened
via Ctrl+Shift+I).
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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reviewed by Callum
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EXT-7721 FIXED Find All Links shouldn't appear when it can't be used
This required adding some minor infrastructure to support including/excluding links in search.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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--HG--
branch : product-engine
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Callback list while destroying.
Reason: pointer to destroyed instance of LLInventoryPanel was used in an idle callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/567/
--HG--
branch : product-engine
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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folder if DnD them from 'My Landmarks' folder)
Reason: LLFolderView::handleDragAndDrop got called twice from LLInventoryPanel::handleDragAndDrop when drag into empty Inventory folder view.
Fix: check if drag and drop is already handled before passing the event directly to LLFolderView.
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/201/
--HG--
branch : product-engine
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base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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to "LLFolderView* mRootFolder"
Superficial member variable name changes.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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