Age | Commit message (Collapse) | Author |
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re-ordering landmarks in any folder view or in Favorites bar.
Previously worked only for Favorites accordion is Places SP.
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sharing items from undocked sidetray inventory.
I couldn't repro situation when select was disabled, but problem with wrong items reproduced for me all the time.
It happened because all detached tab floaters were getting name "floater", so couldn't be found by sidetray's getPanel(),
and even if inventory could be found is_inventorysp_active() in LLInventoryPanel::getActiveInventoryPanel() would not let us
reach point of getting it.
- Added setting name of floater to sidebar tab's name on it's detach.
- Added search of detached inventory tab to LLInventoryPanel::getActiveInventoryPanel() and if it is detached, inventory panel
is found there, and z-order of floater is stored and later compared with z-orders of "inventory" floaters(the ones that are opened
via Ctrl+Shift+I).
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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reviewed by Callum
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EXT-7721 FIXED Find All Links shouldn't appear when it can't be used
This required adding some minor infrastructure to support including/excluding links in search.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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wearable type and for each category
added ability to filter inventory folder view by wearable type
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--HG--
branch : product-engine
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Callback list while destroying.
Reason: pointer to destroyed instance of LLInventoryPanel was used in an idle callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/567/
--HG--
branch : product-engine
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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folder if DnD them from 'My Landmarks' folder)
Reason: LLFolderView::handleDragAndDrop got called twice from LLInventoryPanel::handleDragAndDrop when drag into empty Inventory folder view.
Fix: check if drag and drop is already handled before passing the event directly to LLFolderView.
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/201/
--HG--
branch : product-engine
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base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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to "LLFolderView* mRootFolder"
Superficial member variable name changes.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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of system folders: hovertext isn´t localized.
- Added updating tooltips with localized names.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/39/
--HG--
branch : product-engine
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localized
reviwed https://codereview.productengine.com/secondlife/r/35/
--HG--
branch : product-engine
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inventory search)
- disabled auto scrolling in inventory panels when mouse pointer is over the panel
--HG--
branch : product-engine
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- Added setting new tooltips after inventory panel item renaming.
--HG--
branch : product-engine
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suggesting the user try global search.
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"My FavoriteS" folder since they have their own Task Panel?
Adding simple infrastructure for supporting ability to hide folder types from inventory panels, but NOT exercising this code. This will be deferred for 2.1.
Also did some very superficial header file cleanup for LLInventoryPanel.
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-Reviewed by Vir
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--HG--
branch : product-engine
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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EXT-4044 Inventory and Outfits scroll region has no background color/border
Moved background color initialization to inventory_panel.xml
Fixed search highlight color and extra borders no longer needed now that colors
are correct. Reviewed with Simon.
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finding the My Inventory folder more robust instead of assuming it was always the first child.
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reviewed by Leyla
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favorites folder through landmarksSP"
- Added drag and drop for empty inventory panel. Dropped item gets to
the root folder.
- Fixed issue with empty "Landmarks" inventory panel not displaying "No
matching items..." message.
- Removed accordion updating and hiding in idle routine. This invalidates EXT-2346 "My Landmarks accordion panels shouldn't be displayed if there are no landmarks in respective folders"
--HG--
branch : product-engine
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Now checking if inventory is usable before checking if views are initialized.
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