Age | Commit message (Collapse) | Author |
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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top-level appearance sidebar
- Fixed adding category check in LLInventoryCategoriesObserver.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/332/
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branch : product-engine
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appearance sidebar (tier 2)
llui:
- Added accordion tab title setter.
- Added setters for accordion tab focus changes callbacks.
newview:
- Fixed observer used for outfit items collecting. Added checking number of fetched items.
- Added outfit selection and enabled "replace outfit" and "add to outfit" commands for selected outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/332/
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branch : product-engine
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pressed in offline mode)
- Added checking for a null pointer
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/329/
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branch : product-engine
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appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/
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branch : product-engine
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branch : product-engine
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"my outfits" tab in top-level appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Known issues:
- Only first outfit tab is displayed in "My Outfits" until this tab is expanded.
- Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting.
- "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list.
On review - https://codereview.productengine.com/secondlife/r/285/
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branch : product-engine
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Checker: UNINIT_CTOR
Function: LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const std::vector<LLUUID, std::allocator<LLUUID>> &)
File: /indra/newview/llinventoryobserver.cpp
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changes menu)
Implementation details:
* Added new LLViewerInventoryMoveFromWorldObserver to watch moved items via their Asses UUIDs. It is instantiated only once due to drop events are sent separately for each item while multi-dragging.
* Existent LLOpenTaskOffer observer uses it to exclude watched by LLViewerInventoryMoveFromWorldObserver items from own processing.
* Removed dependancy on LLPanelPlaces in open_inventory_offer(). Openning of offered LM via group notice moved into an appropriate section (processed by LLOpenTaskGroupOffer)
Known Issues:
* If Script item is among the dragged items from object to inventory it will be the only selected item in the inventory panel.
Reason: it does not have its own Asset UUID and processed via LLOpenTaskOffer when should not.
Reviewed by Leyla and Richard at https://codereview.productengine.com/secondlife/r/116/
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branch : product-engine
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notifications
Added mNumTries and took out mRetryIfMissing
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LLFetchDescedents instead of code duplication
Took out a bunch of code duplication from the FetchComboObserver and am using the LLFetchItems/DescendentsObservers instead. Also added some comments and made some minor superficial cleanup to LLInventoryObserver done().
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base abstract LLInventoryFetchObserver class
Minor cleanup of LLInventoryFetchComboObserver
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base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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observer list automatically
FetchObservers now take in a list of IDs to check against.
Made some naming changes.
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observer list automatically
Preliminary work to clean up naming conventions.
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Fixed some more typedefs that I missed in first checkin.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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is truncated when the name is long. need 'en' xui rework)
* Changed the way blocked items are shown in the list. For now they are separated on two columns: Name & Type.
If Name is too long it is shown truncated (with ...)
* As result remove deprecated methods from LLMute to concatenate its name & type and to extract name & type from the such concatenated string.
* reduce include dependence from llmutelist.h
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branch : product-engine
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received while cat still fetching
EXT-4320 : Mismatch in folder descendents count is causing fetch descendents to never complete
EXT-2244 : My Outfits bars should be populated from Library on first 2.0 login
Implemented a workaround for an issue where descendent count was becoming unsynchronized. EXT-4320 is the workaround, this solves for EXT-2244, and EXT-4319 is the actual bug (whose fix is still pending).
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branch : avatar-pipeline
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Observer wasn't being removed when class was deleted.
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branch : avatar-pipeline
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llviewermessages.cpp
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Cuts number of includes of llnotifications.h from 300+ to 40.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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