Age | Commit message (Collapse) | Author |
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Outbox
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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cleaned up a lot custom code for folder view item creation in inbox and outbox
proper initialization of views from inventory panel starting folder
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inventory item labels and icons displaying again
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Introduce new LLInventoryModel::removeCategory() method comparable to
removeItem(), but for folder objects (using changeCategoryParent() rather than
changeItemParent()). Introduce removeObject() method that calls one of the
above, depending on runtime object type.
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It's not really clear why they're in llinventoryfunctions.{h,cpp} instead of
LLInventoryModel, and in fact LLInventoryModel::removeItem() already contains
code essentially cloned from change_item_parent() -- or perhaps vice-versa.
This changeset addresses only migrating the functions, and fixing up existing
references, to simplify code review.
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handling to saving inventory cache.
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fix for copy and wear
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EXP-1731 FIX
EXP-1735 FIX
EXP-1736 FIX
EXP-1737 FIX
EXP-1738 FIX
EXP-1739 FIX
* Users can no longer drag and drop items to the outbox from in world, notecards or the library.
* Drag and drop now blocks the creation of hierarchies that are too deep, too many folders or contain too many items.
* Settings now exist to specify drag and drop limitations to the outbox, named:
InventoryOutboxMaxFolderDepth (4)
InventoryOutboxMaxFolderCount (20)
InventoryOutboxMaxItemCount (200)
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marked to be hidden if empty in the LLViewerFolderDictionary constructor.
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landmarks don't send any back to the end of the list
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RemoveInventoryFolder
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The problem was caused by an outdated message name stored in LLInventoryObserver::mMessageName and not updated properly in LLInventoryModel::notifyObservers().
The message name used in LLInventoryAddedObserver::changed() was the name of the message most recently passed by LLInventoryModel::notifyObservers(), instead of the name of the latest actually received message. Using the most recent message name in this case fixed the problem.
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panel widgets
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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'Favorites Bar' accordion if drag-and-drop it)
-- refactoring: move functionality to rearange Favorite landmarks from Inventory Folder bridge to Inventory model
-- improved logic to place dragged landmark before target one.
--HG--
branch : product-engine
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non-changed if change its order in the 'Favorites Bar')
-- reason: there was two places where identical resorting of Favorite landmarks functionality was implemented: InventoryBridge & Favorite bar.
It was not impelnmented properly in favorites bar: LLInventoryObserver::SORT flag was not set after d-n-d.
-- fix: moved identical functionality to update & save order of Favorite landmarks from these places to Inventory Panel
--HG--
branch : product-engine
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Tracking a "Is this my first time in viewer2.0?" flag and only populating My Outfits folder if it's true.
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Background fetches track whether they're being done on MyInventory, Library, or both.
Also did some cosmetic header file cleanup.
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Added a new "Quiet" query for folder types, so I don't have to special case all the folders where we don't want UI notifications from inventory offers.
Fixed a bug where a sidepanel was considered active even if the sidetray was closed.
--HG--
branch : avatar-pipeline
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EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
Added REBUILD mask to inventory observer.
Added new logic for rebuilding linked items when an item is purged.
Took out atrocious expensive refresh that was being triggered on most LLInventoryPanel::modelChanged.
--HG--
branch : avatar-pipeline
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EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
This first set of checkins is just llinventorypanel infrastructure cleanup, including comments and improved use of iterators.
--HG--
branch : avatar-pipeline
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EXT-2456 : Usability: Inventory > Clothing > context menu not intuitive
RightClickFetchInventoryObserver now works correctly to update menu
FetchInventoryDescendents now triggers notifyObservers properly
Fixed up gInventory.notifyObservers logic
--HG--
branch : avatar-pipeline
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Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
--HG--
branch : avatar-pipeline
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subclass, LLInventoryObservers.h. This reduces dependencies and compile times, and makes these classes easier to locate.
I have not yet refactored classes to remove #include "llinventorymodel.h" and replace with #include "llinventoryobservers.h". This will happen later.
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empty
-Reviewed by Seraph
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flag not set
No longer allowing recursive calls to gInventory.notifyObservers. Added debugging tools to catch when this happens.
This fixes the symptom, but we'll also need to remove whatever code is causing the recursive calls.
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Added a version field at the beginning of inventory cache files. If version field is not found or does not match expectected value, then the cache is discarded. In 1.23, the version line triggers a warning but is otherwise ignored.
Reviewed by Seraph.
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