Age | Commit message (Collapse) | Author |
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Incoming changes from two different project repos left viewer-development with
LLInventoryModel::removeItem() and removeCategory() plus free functions
remove_item() and remove_category() in llinventoryfunctions.cpp.
remove_category() was actually the better implementation; migrated its body
into LLInventoryModel::removeCategory(). Clearly the previous state of affairs
-- with LLInventoryModel::removeItem() plus a remove_category() free function
in a very different source file -- fooled two different developers into
overlooking the other of the pair. Unfortunately we each added different
"missing" functions, leaving us with a complete set of four.
Fix existing references to remove_item() and remove_category() free functions.
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Introduce new LLInventoryModel::removeCategory() method comparable to
removeItem(), but for folder objects (using changeCategoryParent() rather than
changeItemParent()). Introduce removeObject() method that calls one of the
above, depending on runtime object type.
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The body of removeItem() was already nearly identical to the body of
changeItemParent(); this eliminates the redundancy.
Improve logging for changeItemParent().
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It's not really clear why they're in llinventoryfunctions.{h,cpp} instead of
LLInventoryModel, and in fact LLInventoryModel::removeItem() already contains
code essentially cloned from change_item_parent() -- or perhaps vice-versa.
This changeset addresses only migrating the functions, and fixing up existing
references, to simplify code review.
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A complete fix for a single cause of caching issues, does not solve all caching issues.
Fixes the issue of inventory links that were incorrectly being marked as broken.
Broken links get a second chance to see if their base objects exist in inventory now.
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fix for copy and wear
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EXP-1731 FIX
EXP-1735 FIX
EXP-1736 FIX
EXP-1737 FIX
EXP-1738 FIX
EXP-1739 FIX
* Users can no longer drag and drop items to the outbox from in world, notecards or the library.
* Drag and drop now blocks the creation of hierarchies that are too deep, too many folders or contain too many items.
* Settings now exist to specify drag and drop limitations to the outbox, named:
InventoryOutboxMaxFolderDepth (4)
InventoryOutboxMaxFolderCount (20)
InventoryOutboxMaxItemCount (200)
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the sim notifies the viewer that the folder is created. Unfortunately, the
sim is not yet doing this so a relog is required to properly get this working.
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landmarks don't send any back to the end of the list
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RemoveInventoryFolder
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The problem was caused by an outdated message name stored in LLInventoryObserver::mMessageName and not updated properly in LLInventoryModel::notifyObservers().
The message name used in LLInventoryAddedObserver::changed() was the name of the message most recently passed by LLInventoryModel::notifyObservers(), instead of the name of the latest actually received message. Using the most recent message name in this case fixed the problem.
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LLAppearanceMgr::updateClothingOrderingInfo.
I couldn't reproduce the problem (it has happened for only two users, both running MacOSX),
but from what I see in the logs, it might have been caused by (or related to) NULL COF items.
I haven't found out how they appear nor what exactly causes the crash, but just for any
case I added a check to make sure we don't try to update wearables ordering info for such items.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/876/
--HG--
branch : product-engine
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panel widgets
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predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost".
There were two issues:
* "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names.
* Folders were not processed to be localize. This was not implemented correctly in EXT-7051.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/
--HG--
branch : product-engine
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Changed logic to not set descendent count to 0 for problematic folders.
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#ifdef'd a couple more llinfos spam to not show up in release mode.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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of notifyObservers while updating calling card item.
- added check on whether avatar name exists in Name Cache before using its getter with callback (which raises notifyObservers).
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/526/
--HG--
branch : product-engine
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Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.
WIP checkin, will be code reviewed before pushing.
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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Removed llinfos that was causing excessive spam.
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Added more llinfos for tracking COF and InventoryModel changes.
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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observer list automatically
Preliminary work to clean up naming conventions.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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