Age | Commit message (Collapse) | Author |
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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condition due to creation of the base outfit link
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log appearance request results
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dirtyFilter()) the inventory window that the paste occurred in. Resolution: Now each inventory window calls dirtyFilter(), which then determines visibility of the pasted item.
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cleaned up a lot custom code for folder view item creation in inbox and outbox
proper initialization of views from inventory panel starting folder
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for Favorites Bar, My Landmarks and Library.
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havoc in LLInventoryModel instantiation. Still, some of those hack will have to come back on.
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inventory item labels and icons displaying again
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Incoming changes from two different project repos left viewer-development with
LLInventoryModel::removeItem() and removeCategory() plus free functions
remove_item() and remove_category() in llinventoryfunctions.cpp.
remove_category() was actually the better implementation; migrated its body
into LLInventoryModel::removeCategory(). Clearly the previous state of affairs
-- with LLInventoryModel::removeItem() plus a remove_category() free function
in a very different source file -- fooled two different developers into
overlooking the other of the pair. Unfortunately we each added different
"missing" functions, leaving us with a complete set of four.
Fix existing references to remove_item() and remove_category() free functions.
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Introduce new LLInventoryModel::removeCategory() method comparable to
removeItem(), but for folder objects (using changeCategoryParent() rather than
changeItemParent()). Introduce removeObject() method that calls one of the
above, depending on runtime object type.
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The body of removeItem() was already nearly identical to the body of
changeItemParent(); this eliminates the redundancy.
Improve logging for changeItemParent().
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It's not really clear why they're in llinventoryfunctions.{h,cpp} instead of
LLInventoryModel, and in fact LLInventoryModel::removeItem() already contains
code essentially cloned from change_item_parent() -- or perhaps vice-versa.
This changeset addresses only migrating the functions, and fixing up existing
references, to simplify code review.
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A complete fix for a single cause of caching issues, does not solve all caching issues.
Fixes the issue of inventory links that were incorrectly being marked as broken.
Broken links get a second chance to see if their base objects exist in inventory now.
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- This happens if something was added to the category before it was initialized,
so accountForUpdate didn't update descendent count and thus the category thinks
it has fewer descendents than it actually has.
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fix for copy and wear
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EXP-1731 FIX
EXP-1735 FIX
EXP-1736 FIX
EXP-1737 FIX
EXP-1738 FIX
EXP-1739 FIX
* Users can no longer drag and drop items to the outbox from in world, notecards or the library.
* Drag and drop now blocks the creation of hierarchies that are too deep, too many folders or contain too many items.
* Settings now exist to specify drag and drop limitations to the outbox, named:
InventoryOutboxMaxFolderDepth (4)
InventoryOutboxMaxFolderCount (20)
InventoryOutboxMaxItemCount (200)
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the sim notifies the viewer that the folder is created. Unfortunately, the
sim is not yet doing this so a relog is required to properly get this working.
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landmarks don't send any back to the end of the list
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RemoveInventoryFolder
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The problem was caused by an outdated message name stored in LLInventoryObserver::mMessageName and not updated properly in LLInventoryModel::notifyObservers().
The message name used in LLInventoryAddedObserver::changed() was the name of the message most recently passed by LLInventoryModel::notifyObservers(), instead of the name of the latest actually received message. Using the most recent message name in this case fixed the problem.
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LLAppearanceMgr::updateClothingOrderingInfo.
I couldn't reproduce the problem (it has happened for only two users, both running MacOSX),
but from what I see in the logs, it might have been caused by (or related to) NULL COF items.
I haven't found out how they appear nor what exactly causes the crash, but just for any
case I added a check to make sure we don't try to update wearables ordering info for such items.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/876/
--HG--
branch : product-engine
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