Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-03-09 | SL-103 WIP - fix for some inventory items not enabling add | Brad Payne (Vir Linden) | |
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-05-05 | Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵ | Richard Linden | |
dependencies | |||
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-09-14 | fix for windows compile error - missing precompiled header | Brad Payne (Vir Linden) | |
2012-09-08 | Removed most llappearance -> llui dependencies (LLTrans remains). Moved ↵ | Don Kjer | |
LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender. | |||
2012-09-03 | Extracted texture baking system into llappearance library. | Don Kjer | |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2010-12-04 | merge up to viewer-development | Oz Linden | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-22 | STORM-350 FIXED Wrong icon (texture) was displayed for sounds in inventory. | Vadim ProductEngine | |
By the way, just for consistency changed LINKFOLDER icon from "Inv_LinkItem" "Inv_LinkFolder". The icons are equal, so this change has no effect. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-09-27 | merge | Dave Parks | |
2010-09-24 | Fix for bad zipping of meshes and add mesh icon back to repository. | Dave Parks | |
2010-09-21 | Fix for build failures - disabling tcmalloc for now | Brad Payne (Vir Linden) | |
2010-08-30 | EXT-8771 Avatar Physics causes crash on login with release viewer | Loren Shih | |
Added backwards compatibility support for new wearable types. | |||
2010-08-23 | Created new wearable type. | Loren Shih | |
Added debug setting for disabling physics. Added disable-multiwear and disable-camera-reset to wearabletype. | |||
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-07-26 | EXT-2707 FIXED Fixed incorrectness of coalesced objects icons in inventory. | Andrew Dyukov | |
Bug was caused by multiobject's icon name index substitution with ordinary object's one. It happened because index was set depending on asset type in switch that followed "if" which set index for multiobject regardless of its result. - Added returning index icon name inside of "if" block to avoid change of the index by switch for multiobject. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/804/ --HG-- branch : product-engine | |||
2010-06-09 | EXT-7430 : Create art overlay for inventory icons that are links | Loren Shih | |
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels. | |||
2010-05-13 | EXT-7350 : Grey box appears when opening up calling cards, only partially ↵ | Loren Shih | |
populated Fixed incorrect icon name which was causing grey box (i.e. icon not found) error. | |||
2010-05-11 | EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableType | Loren Shih | |
Fixed mac compile error. | |||
2010-05-11 | EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableType | Loren Shih | |
Name change LLWearableDictionary.h to LLWearableType.h. | |||
2010-05-11 | EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableType | Loren Shih | |
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed. | |||
2010-05-11 | EXT-7306 : FIXED : Add shortcut-style icons for inventory links | Loren Shih | |
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges. |