Age | Commit message (Collapse) | Author |
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By the way, just for consistency changed LINKFOLDER icon from "Inv_LinkItem" "Inv_LinkFolder".
The icons are equal, so this change has no effect.
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Added backwards compatibility support for new wearable types.
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Added debug setting for disabling physics.
Added disable-multiwear and disable-camera-reset to wearabletype.
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Bug was caused by multiobject's icon name index substitution with ordinary object's one. It happened because index was set depending on asset type in switch that followed "if" which set index for multiobject regardless of its result.
- Added returning index icon name inside of "if" block to avoid change of the index by switch for multiobject.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/804/
--HG--
branch : product-engine
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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populated
Fixed incorrect icon name which was causing grey box (i.e. icon not found) error.
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Fixed mac compile error.
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Name change LLWearableDictionary.h to LLWearableType.h.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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