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path: root/indra/newview/llinventoryicon.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2022-06-24SL-17649 Icon for Material type in InventoryMnikolenko Productengine
2020-11-10SL-14303 Fix LLWearableType to not spam in logsAndrey Kleshchev
2019-08-29SL-11835 FIXED [EEP] Environment settings are shown with general 'object' ↵maxim_productengine
icon in Inventory
2019-08-26Merge 6.3.1 viewer-releaseGraham Linden
2018-10-11MergeAnchor Linden
2018-09-26MergeRider Linden
2018-08-01MAINT-8803 Better UI handling of unrecognized inventory itemsmaxim_productengine
2018-06-08[DRTVWR-476] - create new wearable typeAnchor Linden
2018-03-06Settings type inventory objects and upload the assests.Rider Linden
2017-09-19Baseline for settings changesRider Linden
2016-09-15MAINT-5232: Normalize LLSingleton subclasses.Nat Goodspeed
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-03-09SL-103 WIP - fix for some inventory items not enabling addBrad Payne (Vir Linden)
2013-06-05merge with viewer-releaseRichard Linden
2013-05-05Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵Richard Linden
dependencies
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-09-14fix for windows compile error - missing precompiled headerBrad Payne (Vir Linden)
2012-09-08Removed most llappearance -> llui dependencies (LLTrans remains). Moved ↵Don Kjer
LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2010-12-04merge up to viewer-developmentOz Linden
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-22STORM-350 FIXED Wrong icon (texture) was displayed for sounds in inventory.Vadim ProductEngine
By the way, just for consistency changed LINKFOLDER icon from "Inv_LinkItem" "Inv_LinkFolder". The icons are equal, so this change has no effect.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-27mergeDave Parks
2010-09-24Fix for bad zipping of meshes and add mesh icon back to repository.Dave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-08-30EXT-8771 Avatar Physics causes crash on login with release viewerLoren Shih
Added backwards compatibility support for new wearable types.
2010-08-23Created new wearable type.Loren Shih
Added debug setting for disabling physics. Added disable-multiwear and disable-camera-reset to wearabletype.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-26EXT-2707 FIXED Fixed incorrectness of coalesced objects icons in inventory.Andrew Dyukov
Bug was caused by multiobject's icon name index substitution with ordinary object's one. It happened because index was set depending on asset type in switch that followed "if" which set index for multiobject regardless of its result. - Added returning index icon name inside of "if" block to avoid change of the index by switch for multiobject. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/804/ --HG-- branch : product-engine
2010-06-09EXT-7430 : Create art overlay for inventory icons that are linksLoren Shih
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels.
2010-05-13EXT-7350 : Grey box appears when opening up calling cards, only partially ↵Loren Shih
populated Fixed incorrect icon name which was causing grey box (i.e. icon not found) error.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Fixed mac compile error.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Name change LLWearableDictionary.h to LLWearableType.h.
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-05-11EXT-7306 : FIXED : Add shortcut-style icons for inventory linksLoren Shih
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.