Age | Commit message (Collapse) | Author |
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started to remove newview dependencies from llfolder*
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renames parent folder instead. Reviewed by Kelly
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continuing fixing build errors
general cleanup
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Incoming changes from two different project repos left viewer-development with
LLInventoryModel::removeItem() and removeCategory() plus free functions
remove_item() and remove_category() in llinventoryfunctions.cpp.
remove_category() was actually the better implementation; migrated its body
into LLInventoryModel::removeCategory(). Clearly the previous state of affairs
-- with LLInventoryModel::removeItem() plus a remove_category() free function
in a very different source file -- fooled two different developers into
overlooking the other of the pair. Unfortunately we each added different
"missing" functions, leaving us with a complete set of four.
Fix existing references to remove_item() and remove_category() free functions.
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It's not really clear why they're in llinventoryfunctions.{h,cpp} instead of
LLInventoryModel, and in fact LLInventoryModel::removeItem() already contains
code essentially cloned from change_item_parent() -- or perhaps vice-versa.
This changeset addresses only migrating the functions, and fixing up existing
references, to simplify code review.
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filtering though.
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them in the outbox
* New confirmation dialog lets them know when a folder was automatically created to contain an item dragged/copied to the outbox.
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items to Merchant Outbox
* Any drag and drop or copy operation to the merchant outbox that contains one
or more no-copy items now brings up a single modal dialog prompting the user
to move the no-copy items to the outbox or to leave them all behind.
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position and selected folder
EXP-1717 FIX -- Drag and drop within the outbox can result in an item created at the top level of the outbox
Folders are now created for items dragged around within the merchant outbox if their drop target is the top level outbox inventory panel itself.
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outbox
* Folders containing items being worn now have the "Copy to Marketplace" context
menu item disabled.
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EXP-1036 Disable most inventory functionality for the outbox view
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Recent Tab if that tab is open when item delivered
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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'Save' for outfit with non-link items.
- Added inventory collector functor to select items by their actual type.
- Fixed outfit "dirtiness" calculation so only link items are checked.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/728/.
--HG--
branch : product-engine
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outfit edit)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/723
--HG--
branch : product-engine
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Button now gets disabled in the early-exit case in LLPanelOutfitEdit::onInventorySelectionChange().
onInventorySelectionChange() also uses the new predicate get_can_item_be_worn(), which both checks whether the item is already being worn and whether it's of a type that could be worn.
Reviewed by Nyx at http://codereview.lindenlab.com/2451030 .
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--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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reviewed by Leyla
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
--HG--
branch : product-engine
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(panel outfit edit)
extended find wearables of type functor to filter out links
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/522
--HG--
branch : product-engine
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
--HG--
branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
--HG--
branch : product-engine
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
--HG--
branch : product-engine
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Moved a bunch of local llinventorybridge functions into .cpp.
Did a bunch of superficial cleanup of llinventorybridge and related files.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Changed more functions to use get_is_item_worn.
--HG--
branch : avatar-pipeline
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Moved function from llinventorybridge to llinventoryfunctions.
--HG--
branch : avatar-pipeline
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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svn merge -r137106:137808 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-panel
Porting over changes from svn Inventory Panel work.
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