Age | Commit message (Collapse) | Author |
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- Added creating own calling card for the user to be able to share it with other residents.
- Moved calling cards synchronization with friends list to the viewer start up. Previously synchronized upon opening the Friends tab in People side panel.
- Calling cards for non-friends are not removed upon calling cards synchronization with friends list.
- Enabled "Share" menu item for calling cards in inventory.
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Enabled the "Replace Current Outfit" option for incomplete outfits (i.e. those that don't contain full set of body parts).
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Outfit changes.
When you wear an inventory item, the code that disables/enables the button was called as soon
as the item got linked to COF, before it actually appeared on your avatar. However
to determine whether to enable the button, the code checked avatar appearence.
I fixed it to take the COF link into account, i.e. to treat items linked to COF as
worn (=not shareable), no matter has appearance been updated or not.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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feeeeling.
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Reason:
When you click on a clothing link in COF, LLAppearanceMgr::wearItemOnAvatar() removes
all COF links of the clicked wearable type -- thus invalidating all previously
obtained LLViewerInventoryItems for those links -- and then passes such an
invalid item (item_to_wear) to addCOFItemLink() which of course crashes.
Fix:
1. Handle this case in wearItemOnAvatar(): don't try wearing COF items.
2. Disable the Wear button in the inventory SP when a COF item is selected.
3. Fixed get_can_item_be_worn() to return FALSE for items which are in COF or have links in COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/811/
--HG--
branch : product-engine
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selected item gets worn.
This is an additional fix to the one approved in https://codereview.productengine.com/secondlife/r/772/.
Looks like sometimes get_is_item_worn() fails to determine that an item is actually worn.
I suppose it happens when the item is already linked to COF but not yet known to LLAgentWearables.
So I try fixing it by adding a COF links check to get_is_item_worn(), so that an item is considered worn as soon as it's linked to COF.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/822/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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'Save' for outfit with non-link items.
- Added inventory collector functor to select items by their actual type.
- Fixed outfit "dirtiness" calculation so only link items are checked.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/728/.
--HG--
branch : product-engine
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Checker: FORWARD_NULL
Function: show_item_original(const LLUUID &)
File: /indra/newview/llinventoryfunctions.cpp
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Button now gets disabled in the early-exit case in LLPanelOutfitEdit::onInventorySelectionChange().
onInventorySelectionChange() also uses the new predicate get_can_item_be_worn(), which both checks whether the item is already being worn and whether it's of a type that could be worn.
Reviewed by Nyx at http://codereview.lindenlab.com/2451030 .
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Now disabling remove if an outfit is linked in the COF.
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--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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reviewed by Mike Antipov, Loren Shih at https://codereview.productengine.com/secondlife/r/599/
--HG--
branch : product-engine
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reviewed by Leyla
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reviwed by Loren Shih at https://codereview.productengine.com/secondlife/r/575/
--HG--
branch : product-engine
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Removed duplicated code from LLFolderBridge::isItemRenameable().
Requested by Richard at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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Requested by Richard: https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
--HG--
branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
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branch : product-engine
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
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branch : product-engine
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Superficial header file cleanup for LLInventoryFunctions.
Change made to simulator files as well.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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LLInventoryFunctions
These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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LLInventoryFunctions.cpp
Mandated by Tofu to fix a break statement fallthrough for coverty. This is not my team's code but I was happy to fix it.
BTW: This does not result in any functionality change, so it is makes no difference outside coverty whether we get this into viewer2 versus viewer2.1.
Reviewed by: Vir
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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