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path: root/indra/newview/llinventoryfunctions.cpp
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2011-01-04STORM-702 FIXED Made it possible to wear partial outfitsVadim ProductEngine
Enabled the "Replace Current Outfit" option for incomplete outfits (i.e. those that don't contain full set of body parts).
2010-10-20STORM-311 FIXED "Share" button in My Inventory SP was not updated on Current ↵Vadim ProductEngine
Outfit changes. When you wear an inventory item, the code that disables/enables the button was called as soon as the item got linked to COF, before it actually appeared on your avatar. However to determine whether to enable the button, the code checked avatar appearence. I fixed it to take the COF link into account, i.e. to treat items linked to COF as worn (=not shareable), no matter has appearance been updated or not.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-02Redo the same merge as in changeset "2026f824953f", but this time with ↵Christian Goetze (CG)
feeeeling.
2010-07-30Merge from q/viewer-release to dessie/viewer-release for 2.1.1 beta 1Kent Quirk
2010-07-27Backed out changeset: 58571b4e704bRichard Linden
2010-07-27EXT-8491 FIXED Crash in LLAppearanceMgr::addCOFItemLink().Vadim Savchuk
Reason: When you click on a clothing link in COF, LLAppearanceMgr::wearItemOnAvatar() removes all COF links of the clicked wearable type -- thus invalidating all previously obtained LLViewerInventoryItems for those links -- and then passes such an invalid item (item_to_wear) to addCOFItemLink() which of course crashes. Fix: 1. Handle this case in wearItemOnAvatar(): don't try wearing COF items. 2. Disable the Wear button in the inventory SP when a COF item is selected. 3. Fixed get_can_item_be_worn() to return FALSE for items which are in COF or have links in COF. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/811/ --HG-- branch : product-engine
2010-07-28EXT-8258 ADDITIONAL FIX Enable the 'Trash' button in 'My Inventory' when a ↵Vadim Savchuk
selected item gets worn. This is an additional fix to the one approved in https://codereview.productengine.com/secondlife/r/772/. Looks like sometimes get_is_item_worn() fails to determine that an item is actually worn. I suppose it happens when the item is already linked to COF but not yet known to LLAgentWearables. So I try fixing it by adding a COF links check to get_is_item_worn(), so that an item is considered worn as soon as it's linked to COF. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/822/ --HG-- branch : product-engine
2010-07-28merge from viewer-releaseTofu Linden
2010-07-27Performed necessary refactoring after merge rev. 14093:babb41195f70Alexei Arabadji
--HG-- branch : product-engine
2010-07-15Reverted changeset 2bb10eae42bfDessie Linden
2010-07-10EXT-8190 PARTIAL FIX Fixed loading indicator infinite spins upon pressing ↵Sergei Litovchuk
'Save' for outfit with non-link items. - Added inventory collector functor to select items by their actual type. - Fixed outfit "dirtiness" calculation so only link items are checked. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/728/. --HG-- branch : product-engine
2010-07-05CID-495Tofu Linden
Checker: FORWARD_NULL Function: show_item_original(const LLUUID &) File: /indra/newview/llinventoryfunctions.cpp
2010-06-28automated mergeLoren Shih
2010-06-25Fix for EXT-8025 ('+' button on My Appearance > Edit Outfit panel does nothing)Monroe Linden
Button now gets disabled in the early-exit case in LLPanelOutfitEdit::onInventorySelectionChange(). onInventorySelectionChange() also uses the new predicate get_can_item_be_worn(), which both checks whether the item is already being worn and whether it's of a type that could be worn. Reviewed by Nyx at http://codereview.lindenlab.com/2451030 .
2010-06-25EXT-7914 FIXED Current outfit can be removed via My Inventory -> Trash buttonLoren Shih
Now disabling remove if an outfit is linked in the COF.
2010-06-18Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-06-17Automated merge with ssh://hg.lindenlab.com/q/viewer-releaseRichard Nelson
2010-06-17EXT-7722 Fixed "Add to COF" and "Remove from COF" outfit context menu items ↵Vadim Savchuk
to be enabled when appropriate and work properly. Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options: - The menu items of the outfit context menu and the My Outfits gear menu are now disabled when inappropriate instead of being hidden. - The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit. (was: depending on whether you're wearing the outfit) - Changed the way the options work: they now only operate on clothes and attachments. "Add to COF" now only adds those body parts that are missing in COF; "Remove from COF" doesn't touch body parts at all. Without this change both "Add" and "Remove" options would be available simultaneously, because any valid outfit contains body parts. I think that would be confusing. And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement) Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/ --HG-- branch : product-engine
2010-06-17EXT-7791 FIX Show inventory panel if its not visible.Yuri Chebotarev
reviewed by Mike Antipov, Loren Shih at https://codereview.productengine.com/secondlife/r/599/ --HG-- branch : product-engine
2010-06-16EXT-7734 FIX In-world object properteis often don't show correct informationRichard Nelson
reviewed by Leyla
2010-06-16EXT-7790 FIX Reset inventory filter when showing original item in inventoryYuri Chebotarev
reviwed by Loren Shih at https://codereview.productengine.com/secondlife/r/575/ --HG-- branch : product-engine
2010-06-09EXT-6726 ADDITIONAL FIX Minor code cleanup.Vadim Savchuk
Removed duplicated code from LLFolderBridge::isItemRenameable(). Requested by Richard at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-06-03Removed an obsolete comment.Vadim Savchuk
Requested by Richard: https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added missing menu items to the Appearance SP.Vadim Savchuk
- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu. - Added "Create new..." to body part / clothing context menu in Edit Outfit. - Added "Create new..." submenus to the Edit Outfit gear menu. - Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-05-31Manual merge from default branch.Vadim Savchuk
Semi-automatically resolved conflicts in: * indra/newview/llappearancemgr.cpp * indra/newview/llappviewer.cpp * indra/newview/llcofwearables.cpp * indra/newview/llinventoryfunctions.cpp * indra/newview/llpaneloutfitedit.cpp * indra/newview/skins/default/xui/en/strings.xml * indra/newview/skins/default/xui/ja/strings.xml --HG-- branch : product-engine
2010-05-28EXT-7472 FIXED Open add to outfit panel by (+) button click on unwearable ↵Paul Guslisty
items and by selecting 'Replace' menu item click body part context menu Main changes: - Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked - Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu Related changes: - Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h - Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem - Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472 --HG-- branch : product-engine
2010-05-27EXT-7209 EXT-7366 EXT-7213 FIX EXT-7392 WIPNyx (Neal Orman)
Final fixes for: EXT-7209 camera to enter appearance edit mode EXT-7366 change camera to face front of avatar in previews EXT-7213 kill old appearance editor Partial fix for: EXT-7392 alpha mask checkboxes are not hooked up All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin: 425d4e960450 15d04b6464a7 e92ae606de12 adc94512ea9b 24577dbbf7a4 6f28b241eae2 (sorry dessie! :) )
2010-05-25EXT-6726 WIP Added handlers for most of Appearance SP context/gear menus.Vadim Savchuk
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/ --HG-- branch : product-engine
2010-05-12EXT-7324 : INFRASTRUCTURE: Inventorymodel code cleanupLoren Shih
Superficial header file cleanup Lots of moving functions around and recategorizing in LLInventoryModel.h Removed some obsolete functions, changed scoping of others Moved some static functions from LLInventoryModel into llinventoryfunctions.h
2010-05-12EXT-7319 : FIXED : INFRASTRUCTURE : LLInventoryBridge cleanupLoren Shih
Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
2010-05-11EXT-7306 : FIXED : Add shortcut-style icons for inventory linksLoren Shih
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code Inventory link icons were designed from scratch. Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
2010-04-29fixed EXT-6736 Notecard floater missing Keep/Discard Buttons (vwr 2.0)Alexei Arabadji
Added missing 'Delete' button to the Notecard Preview dialog; reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/ --HG-- branch : product-engine
2010-04-05EXT-6703 : LLInventory.h cleanup and create new LLInventoryDefinesLoren Shih
Superficial header file cleanup for LLInventoryFunctions. Change made to simulator files as well.
2010-04-05EXT-6703 : LLInventory.h cleanup and create new LLInventoryDefinesLoren Shih
Took out enums and flags from LLInventory into LLInventoryDefines Did a bunch of header file reformatting for LLInventory.h Change made to simulator files as well.
2010-03-30EXT-3529 : INFRASTRUCTURE : Move LLFindWearables code and others into ↵Loren Shih
LLInventoryFunctions These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
2010-03-30EXT-3415 : INFRASTRUCTURE : Move LLInventoryCollectFunctors to separate classLoren Shih
Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
2010-03-29MergeLoren Shih
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-29For EXT-4666: changed LLGestureManager to LLGestureMgr throughoutBrad Payne (Vir Linden)
2010-03-26EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
2010-02-11EXT-5332 : Fix coverty whine on break statement fallthrough - ↵Loren Shih
LLInventoryFunctions.cpp Mandated by Tofu to fix a break statement fallthrough for coverty. This is not my team's code but I was happy to fix it. BTW: This does not result in any functionality change, so it is makes no difference outside coverty whether we get this into viewer2 versus viewer2.1. Reviewed by: Vir
2010-01-27Cleaned up including of the "llviewerinventory.h"Mike Antipov
--HG-- branch : product-engine
2010-01-19mergeYchebotarev ProductEngine
--HG-- branch : product-engine
2010-01-18work on EXT-4322 Remove the Communicate floaterYchebotarev ProductEngine
leave some LLFloaterChat usages commented for later review... --HG-- branch : product-engine