Age | Commit message (Collapse) | Author |
|
EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
|
|
pointing to it
Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
|
|
recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
|
|
|
|
links
Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
|
|
|
|
Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
|
|
|
|
|
|
|
|
Moved a bunch of local llinventorybridge functions into .cpp.
Did a bunch of superficial cleanup of llinventorybridge and related files.
|
|
instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
|
|
*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
|
|
|
|
EXT-4997 : Centralize right-click menu options for delete/remove link
EXT-4998 : Automatically reject double separators from right click menu
Disabled/hid delete button from COF right-click menu, also means that trash icon is disabled.
Added generalized function to remove consecutive separators from right-click menu.
Made a minor cosmetic change to have all code duplication for adding "delete" menu item instead call a common function.
|
|
EXT-4988 : Centralize right-click menu options when items are in trash
This change is a lot less scary than it looks. There is a bit of minor cosmetic cleanup (e.g. typedefing a commonly-used vector), and I've eliminated code duplication since, previously, every item/listener type had its own purge/restore item dialog; these are now handled in one central function.
I also moved "Find Original" above Purge/RestoreItem so that it appears first in the trash menu; this does not affect other menu options.
The functionality change from this checkin is to enable "Find Original" for link items in the trash.
|
|
EXT-4957 : add const correctness for LLFolderViewEventListener::isItemRemovable
This checkin affects several files but is a lot less scary than it looks. It's mostly to add const correctness, and to rename isInTrash to isItemInTrash so that its naming is consistent with isItemRemovable/isItemMovable.
The only functionality change is to disable the trash button when an item is already in the trash.
|
|
|
|
side panel.
--HG--
branch : product-engine
|
|
|
|
Checker: UNINIT_CTOR
Function: LLFolderBridge::LLFolderBridge(LLInventoryPanel *, const LLUUID &)
File: /indra/newview/llinventorybridge.h
|
|
|
|
Resident from ur Friends list :(
- removed separate logic for Residents in the Friends list when Calling card is removed
--HG--
branch : product-engine
|
|
|
|
reviewed by Leyla
|
|
U indra/llui/lluictrlfactory.cpp
U indra/newview/llinventorybridge.cpp
U indra/newview/llviewertexture.cpp
U indra/newview/llviewertexture.h
|
|
again. Fixed the 'remove all clothing' case.
|
|
again
|
|
|
|
"Delete" no longer works for system folders.
Created a new "Delete System Folder" context menu entry that only works in RelWithDebug if only one item is selected.
--HG--
branch : avatar-pipeline
|
|
in the folder
Now checking contents of the folder for any actively worn items for determining this flag.
--HG--
branch : avatar-pipeline
|
|
|
|
--HG--
branch : avatar-pipeline
|
|
|
|
--HG--
branch : avatar-pipeline
|
|
|
|
Added ability to filter by UUID. Work in progress.
--HG--
branch : avatar-pipeline
|
|
--HG--
branch : avatar-pipeline
|
|
EXT-2950 : Trying to waer a link or to "Find Original" of a link silently fails when original is deleted
Missing links are now handled correctly in the right-click context menu.
--HG--
branch : avatar-pipeline
|
|
|
|
Context menu now fills in after folder contents are fetched.
--HG--
branch : avatar-pipeline
|
|
EXT-2661 : "Remove From Outfit" on COF doesn't take off my outfit
EXT-2662 : Can't delete a worn item link
Cleaned up the whole "isItemRemovable" logic, and having folders figure this out recursively via children.
Changed the isItemRemovable logic so that links aren't treated as worn for the purposes of deletion.
--HG--
branch : avatar-pipeline
|
|
Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
|
|
|
|
different types from your inventory
|
|
Moved LLInventoryPanelObserver to be private to LLInventoryPanel
--HG--
branch : avatar-pipeline
|
|
Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
--HG--
branch : avatar-pipeline
|
|
and more mesh inventory type info
|
|
--HG--
branch : avatar-pipeline
|
|
EXT-2310 : "Save Texture As" for inventory right-click menu
"Save Texture As" now works properly and brings up the texture preview while saving.
Also added "Save Texture As" to the right-click inventory context menu.
--HG--
branch : avatar-pipeline
|