Age | Commit message (Collapse) | Author |
|
|
|
outfit folder.
Those folders should contain only links to wearable items.
|
|
|
|
Did this ever work? The code for handling drag&drop is broken completely for meshes; you can't drag them anywhere in inventory.
Also did some formatting/cleanup of related code.
|
|
|
|
menu items except "New Folder" when right clicking an item.
|
|
|
|
an outfit folder now creates links to these items.
|
|
|
|
|
|
to My Inventory->Current Outfit folder.
|
|
Current Outfit.
|
|
restricted to landmarks and folders containing landmarks.
This changes affect all folder views. The previous fix affecting only My Landmarks SP (changeset 330d0e96d58d) was reverted.
|
|
|
|
|
|
|
|
|
|
type back into tools floater.
|
|
|
|
|
|
|
|
|
|
|
|
Better handling of invalid attachment points.
You can now detach points that are incompatible with your viewer, versus having those permanently in the COF>
|
|
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
|
|
|
|
Superficial code cleanup of RezAttachment messaging.
|
|
Single attachment request are now batched up and sent all at once as a single message.
|
|
- Disabled moving items from in-world objects to COF or outfit folders not to create copies of items instead of links.
- Enabled dropping a landmark from Library to certain position in Favorites folder which supports items reordering.
|
|
inventory context menu for incomplete outfits.
|
|
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
|
|
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
|
|
|
|
|
|
|
|
I couldn't reproduce this problem, but from what I've seen in the crash
reporter, this is a very old bug affecting viewers 1.2x and 2.x.
When user tries to rename an incomplete inventory item, viewer crashes.
The fix is to disallow renaming incomplete items.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/857/
--HG--
branch : product-engine
|
|
I couldn't reproduce this problem, but from what I've seen in the crash
reporter, this is a very old bug affecting viewers 1.2x and 2.x.
When user tries to rename an incomplete inventory item, viewer crashes.
The fix is to disallow renaming incomplete items.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/857/
--HG--
branch : product-engine
|
|
* EXT-8688 Automatically detach same object is detected
* EXT-8689 Cleanup detachAttachmentIntoInventory code
When an object arrives as an attachment, if it's already attached then it's automatically detached.
|
|
* EXT-8688 Automatically detach same object is detected
* EXT-8689 Cleanup detachAttachmentIntoInventory code
When an object arrives as an attachment, if it's already attached then it's automatically detached.
|
|
|
|
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/.
--HG--
branch : product-engine
|
|
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/.
--HG--
branch : product-engine
|
|
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
--HG--
branch : product-engine
|