Age | Commit message (Collapse) | Author |
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items to be copied to Outbox with context menu option
* Updated context menu default enabled state to use the last state rather than
TRUE. Once per frame, the states are all reset to TRUE so this has the effect
of AND'ing together successive buildContextMenu functions rather than ignoring
previous states.
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EXP-1810 PROGRESS -- Cannot resize Received items panel in Inventory window
* Updated "copy to merchant outbox" context menu and drag and drop code to block calling cards.
* Changed user_resize to true on the "Received Items" panel and the main inventory panel
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Inventory
* Updated context menu code to enable visible items that aren't explicitly disabled.
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added throttling to fetchInventoryItem queries
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them in the outbox
* New confirmation dialog lets them know when a folder was automatically created to contain an item dragged/copied to the outbox.
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items to Merchant Outbox
* Any drag and drop or copy operation to the merchant outbox that contains one
or more no-copy items now brings up a single modal dialog prompting the user
to move the no-copy items to the outbox or to leave them all behind.
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copied to the outbox
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inventory not fully loaded
* The "Copy to Outbox" option is now disabled when the item is in the loading state.
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item(s)
* Added a context menu for "Send to Marketplace" but disabled the code to show it
until we decide to move forward with this feature.
* Made some progress unifying the context menu in the outbox for different types
of items. (mesh, audio, etc.)
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fix for copy and wear
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Merchant Outbox context menu option in Inventory
* Modified "copy to merchant outbox" and "move to merchant outbox" context menu actions to also open the merchant outbox floater
* Changed context menu behavior to always preserve disabled menu items on multiselect rather than occasionally ignoring it
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create a hierarchy that contains too many folders
* Updated drag and drop to correctly handle moving to and from outbox as opposed to within the outbox when dealing with
folder and item count limitations related to depth and total folder count.
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Copy to Merchant Outbox context menu
* "Copy to Merchant Outbox" context menu option no longer available when marketplace import is in progress.
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create a hierarchy that contains too many folders
EXP-1743 FIX -- Tooltip errors given when dragging and dropping folders onto themselves in Merchant Outbox
* Top level folder now reflected in folder count for total folders
* Earlier rejections now honored in drag and drop code so outbox-specific tooltips only show up when appropriate
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that is not a merchant an Agni
EXP-1746 FIX -- Update Outbox messaging
EXP-1748 FIX -- Close down on messaging with Spinner
MKT-3403 support -- viewer tooltips updated to match errors in marketplace
* Copy has been updated to match the design per Leo and Brooke
* Marketplace URL's have also been updated
* The outbox floater now reports a status string in the existing folder count control
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not a merchant
* The context menu option is no longer shown if the user does not have an outbox.
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* The logic to determine whether or not the "Copy to Merchant Outbox" item is available is now tied to drag and drop functionality.
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and folders are not created for items
* Updated to proper tooltip string
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EXP-1739 FIX
* Initial pass to block drag and drop of multiple items when resultant outbox folder would contain too many items or folders.
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multiple folders in Outbox
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EXP-1731 FIX
EXP-1735 FIX
EXP-1736 FIX
EXP-1737 FIX
EXP-1738 FIX
EXP-1739 FIX
* Users can no longer drag and drop items to the outbox from in world, notecards or the library.
* Drag and drop now blocks the creation of hierarchies that are too deep, too many folders or contain too many items.
* Settings now exist to specify drag and drop limitations to the outbox, named:
InventoryOutboxMaxFolderDepth (4)
InventoryOutboxMaxFolderCount (20)
InventoryOutboxMaxItemCount (200)
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position and selected folder
EXP-1717 FIX -- Drag and drop within the outbox can result in an item created at the top level of the outbox
Folders are now created for items dragged around within the merchant outbox if their drop target is the top level outbox inventory panel itself.
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* Items dragged to child folder now appear under that folder rather than in new separate top-level folder.
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* Links are automatically tracked back to their source when dragged to the outbox
* Worn items are now allowed into the outbox
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* Added centered progress indicator for outbox.
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turn the setting ON by default
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marked to be hidden if empty in the LLViewerFolderDictionary constructor.
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links and lost inventory.
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locations rather than auto-sorting by asset type
* New code specifies explicit destination for "copy from notecard" or null, indicating the sim should determine the placement.
Reviewed by Stone.
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Ctrl+Shift+U now toggles UI and hides floaters
refactored main_view.xml
made all members of llviewerwindow private
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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- Added xml for a new floater Appearance and registred it in the floaterreg
- Removed side tray dependencies
- Added static helper method: LLFloaterSidePanelContainer::getPanel
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- Added xml for a new floater and registred it in the floaterreg
- Removed side tray dependencies
- Added static helper method: LLFloaterSidePanelContainer::showPanel
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outbox
* Folders containing items being worn now have the "Copy to Marketplace" context
menu item disabled.
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